Fallout 3 Wanderers Edition Guide
Seems like FWE is just a way to get yourself killed faster. Considering that without it, I need to be hit with a critical (which apparently only happens in point lookout) or be exploded by alot of random exploding cars for me to feel pain in vanilla. Not death, just significant pain enough for me to stimpack instead of wandering to the nearest water source.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
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20th Century Wpns -Plus- Reborn for FWE 603-WMK for FWE-Calibrv14-eXcalibrv23 | |
Advanced Recon-Hellfire Helm and FWE | |
Alt Start FWE Redux | |
Alton IL and FWE Power Armor Integration | |
Ammo Press Calibrified with FWE | |
Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4 | |
Amy Wong FWE 6 | |
Ant Vision Disabler for FWE | |
BottleRefill - FWE Patch | |
Brahmin Dairy Products - FWE | |
Brisa - Cooking with FWE and MMM 6 | |
DCRWAV-FWE Patch | |
Fallout 3 Wanderers Edition - Female Power Armor Pack compatibility | |
Fallout Food Calculated Milk Prices | |
FWE - Chems Be Gone | |
FWE - Colossus Enclave Compatibility Files | |
FWE - FO3 Wanderers Edition - German | |
FWE - FO3 Wanderers Edition - Sack of Weed patch | |
FWE - FO3 Wanderers Edition - SPANISH TRANSLATE - TRADUCCION HISPANA | |
FWE - more Colossus BOS and Outcast | |
FWE - Various Patches | |
FWE -- Remote Saddlebag Access | |
FWE Alien Work Bench Fix | |
FWE Alternate Travel Fix | Including Fast Travel option |
FWE And Mothership Zeta Crew - Food and Drink Patch | |
FWE Griller Night | |
FWE Quieter Weapons | |
FWE-FOOK Merger -OLD VERSION- | |
FWE-Underground Hideout compatibility patch | |
HK G3 (FWE-IronSights compatible) | |
Megatonhouse Redesigned | |
Murphy's UltraJet Recipe - FWE edition | |
Mushroom Hunting - Cave Fungus in LLL | |
Paradise Falls Bartender FWE | |
Player Animations - Food and Drink (FWE version) | |
PPA and FWE Armor Balancer | |
Realistic Wasteland Inhabitants | |
Refilling and Powdering Station (R.A.P.S.) FWE edition | |
Robco Certfied FIX for Paradox EVE users | |
WMK Expanded Modders Resource - GOWMK | |
Zealotlees ACR FWE plus Ironsights Patch |
Credits and distribution permission
Fallout 3 Wanderers Edition Guide Download
- Other user's assetsThis author has not specified whether they have used assets from other authors or not
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
File credits
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Donation Points system
This mod is not opted-in to receive Donation Points
Translations- Spanish
- German
Translations available on the Nexus
Language | Name |
---|---|
Spanish | FWE - FO3 Wanderers Edition - SPANISH TRANSLATE - TRADUCCION HISPANA |
German | FWE - Fallout 3 Wanderers Edition - German |
German | FWE - FO3 Wanderers Edition - German |
I am very divided on how much I am enjoying it. There are certain things I am loving, certain things that are frustrating.
Note: No Spoilers please! I’m like 80% finished I think. Currently disabling the Pulse Field.
Pros
Amazing Scenery.
Love the blue hue of Anchorage and being able to experience what the Fallout world looked like pre-apocalypse.
- The Strike Team was pretty neat.
Choosing which team members to take along, commanding them to wait in front while you scout out first, being able to radio in for replacements was all pretty neat.
- Atmosphere is beautiful.
The constant bombs, seeing the soldiers train, go on patrol, the trenches… Very immersive and the simulation does a good job of making you feel like you are a part of the battle.
- The simulation effects.
Pretty cool to see a Chinese Soldier evaporate into code when dead, or seeing shimmering walls of code blocking you from certain areas.
- Awesome gear.
I haven’t finished the DLC, but I do know that the gear and loot you get once finishing it are amazing.
- The Holotapes and the Journalist photographing what would be the statues at Anchorage memorial.
The rule of 40 formula is growth model. Loved listening to that one soldier’s tapes to his girlfriend/wife, how at first he’s all motivated to win the war, then after his team gets slaughtered, you quickly realize he’s just a poor young guy thrust into a war he didn’t ask for and all he wants is to be home. And seeing that journalist snap a photo of the Anchorage soldiers was pretty darn cool too.
- Tons of easy EXP
Also worth noting that you do get a ton of easy experience points. I went from level 21 to 23 just playing the DLC.
Cons
- Very early on, it feels too repetitive.
The entire DLC is basically “fight your way through enemy lines in different sections, return to base, and repeat”. Not much new and refreshing experiences in terms of combat. Occasionally you’ll come across a surprise (hordes of Spider Drones or invisible Chinese Snipers), but mostly you’re just charging in and killing, then it’s mission over. After about the 2nd or 3rd mission, the DLC starts to feel like a chore.
- Extremely laggy in certain areas.
I admit, this isn’t necessarily the DLC’s fault (my computer just isn’t great), but it is a HUGE factor into if I’m enjoying the DLC or not, so I’ll put it down anyway. My computer can run Fallout 3 just fine: smooth as butter, no lags. But the moment you start spawning dozens of NPCs who all start firing at each other, then the lagging kicks in. And the mission to disarm the Pulse Field when you charge in with all the other American soldiers by your side? Yeah, tons of NPCs running around and shooting everything. This part of the DLC is pretty much unplayable for me right now.
- Slightly buggy.
I guess a Bethesda game isn’t really a Bethesda game without a few quirky bugs. These include enemies that suddenly teleport a meter to their left, or the strike team glitching out, getting trapped, or otherwise just not doing what they are supposed to.
- It feels like a cheap Call of Duty (or other First Person Shooter game).
I appreciate the refreshing approach, but in the end… I personally keep waiting for the DLC to end. Mostly for the reasons above in the Cons list, but also because I’m here to play Fallout. If I wanted a FPS, I’d go pick up CoD or something similar. I play Fallout because I like the post-apocalyptic feeling and the lore in the universe. Operation: Anchorage feels too much to me like a FPS minigame that doesn’t even really make you feel like you are in the Fallout universe. Aside from a few key dialogues, and certain equipment, you could be playing any other FPS out there. Pretty much the only time I’m reminded that I’m in the Fallout universe is when I see the Power Armor. Everything else is too similar to every other FPS game.
Verdict
I give the DLC a 2.5/5.0. Maybe a 3/5. It’s refreshing, has a beautiful atmosphere, and some really neat details, but very quickly starts to feel like a chore. Moreover, it does little to differentiate itself from any normal FPS out there, making it feel like a cheap minigame that has nothing to do with Fallout.
Your thoughts?
Original Link – Continuation of discussion