Diablo 3 Act 2 Quests

Here is some more information on some of the more popular quest rewards. Act I: Quest 1: Den of Evil +1 Skill Point, 1 Free Respecialization (reset stat points/skill points) Act I: Quest 5: Tools of the Trade (Imbue) Imbue creates a new rare item out of the base item you want to Imbue. The quests is the fourth of the main quest line and the last quest available to players in the Diablo III Beta. It is started by Deckard Cain upon returning King Leoric's crown to him. The quest allows the player to progress further down into the Cathedral past Leoric's Passage.

Acts In Diablo 3

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This guide will cover where players can find all of the Quest Lore Books that need to be found in Act II of the video game Diablo 3 for the Eavesdropper achievement. There are 14 books to find in the group altogether, spread through various locals, which provide lore and background information on the events taking place.

**Spoiler Warning**
Some of these journal entries may give away certain plot points or secrets of the game. Proceed with caution.

Diablo 3 Achievement Guides Navigation

Campaign Achievements

  • Act I
    • A Quick Study (People Lore)
    • Historian of Tristram (World Lore)
    • Taking Notes (Quest Lore)
  • Act II
    • Eavesdropper <-- You are here.
    • Judge of Character (People Lore)
    • Historian of Caldeum (World Lore)
  • Act III
    • Eavesdropper (Quest Lore)
    • Judge of Character (People Lore)
    • Historian of Caldeum (World Lore)
  • Act IV
    • Archival Studies (Quest Lore)
    • Historian of the High Heavens (World Lore)
    • Know It All (People Lore)

'Eavesdropper' Contents:

  1. Missive to Maghda, Part 1
  2. Guard's Orders
  3. The Feared Hero
  4. Missive to Maghda, Part 2
  5. Proclamation from the Imperial Guard
  6. Deceiver's Orders, Part 1
  7. Deceiver's Orders, Part 2
  8. Hunter's Journal, Part 1
  9. Hunter's Journal, Part 6
  10. Hunter's Journal, Part 2
  11. Hunter's Journal, Part 3
  12. Deceiver's Orders, Part 3
  13. Hunter's Journal, Part 4
  14. Hunter's Journal, Part 5

1. Missive to Maghda, Part 1

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During the quest Shadows in the Desert you will go through the Hidden Conclave to find and disrupt a ritual being performed there. Inside this small house, you will find a bunch of cultists to kill. Look in the corner of the room for the corpse of a person labeled the Tortured Cultist Courier. Search this corpse for the journal.

2. Guard's Orders

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This journal can be found quite easily at the Khasim Outpost. There should be a box labeled Imperial Guard Supplies right next to a couple of guards standing watch (or not if you killed them already). Open up the box and claim the journal that falls out.

3. The Feared Hero

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In the Stinging Winds region of Act II of Diablo 3, where you pass through during The Road to Alcarnus and City of Blood, there is a small coven camp which has a small chance of spawning in the same locations as the Crumbling Vault and the Chamber of the Lost Idol. It can be on either side of the area, as divided by the Khasim Outpost, so checking both will be necessary.

You can use either of the guides linked for the locations which share the same spawn, to find the camp, as they have more detailed information regarding running for their locations. If you find the camp, clear out the enemies within and loot the satchel for The Feared Hero journal.

4. Missive to Maghda, Part 2

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Thew second of two parts in the Missive to Maghda series, which tells of Belials displeasure with the witch who serves him, can be found in the Alcarnus area, normally traveled through during the quest City of Blood. In Alcarnus, you can usually find two corpses with a special label 'Tortured Coven Minion'. Activate one of these corpses to drop the journal. There is nothing the second really gives other than making it easier to find at least one.

5. Proclamation from the Imperial Guard

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After starting the quest A Royal Audience, on your way to talking to Asheara, check the Caldeum Bazaar for an Imperial Guard's Pack, which in my case was located just upon entering the bazaar. This pack will drop the journal Proclamation from the Imperial Guard. This object cannot be found before this point in Act II.

6. Deceiver' Orders, Part 1

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During the quest Unexpected Allies in Act II of Diablo 3, you will go through the Sewers of Caldeum on your way to the Wretched Pit to rescue Adria. Somewhere in the sewers will be an Envoy of Belial, which is basically a useable corpse of the snake like minions that populate the area. Use the corpse to make it disintegrate and drop this journal.

7. Deceiver' Orders, Part 2

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Once you've made it to the quest Betrayer of the Horadrim and have entered the Dahlgur Oasis, search around for another Envoy of Belial that looks just like before. It can be somewhat random where it will spawn, however a sample picture is included to the right. When found, search it's corpse for the second of 3 parts in this series.

8. Hunters Journal, Part 1

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This journal is found right as you enter the Forgotten Ruins dungeon, which is located in the Dahlgur Oasis. You will come here in search of the head of Zulton Kulle during the quest Betrayer of the Horadrim in Act II of Diablo 3. Look near where you enter the dungeon and there should be a satchel named Hunter's Journal laying directly nearby.

9. Hunters Journal, Part 6

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The next part of the Hunter's Journal series you ffind takes things a bit out of order, going to the last numerically but second in order found. At the end of your search for Kulle's head in the Forgotten Ruins, you will have to fight the Ancient Guardian unique mob which spawns once you grab the head. Finish your fight with the mini-boss and collect the journal which drops as loot from its corpse.

10. Hunters Journal, Part 2

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The third journal you can find in this series, and number two in the way it was written, can be located within the Western Channel which is traveled through during the quest Blood and Sand. Within the area, you will find another Hunter's Journal satchel, which contains Part 2. It may take more than one run if you are unlucky, since in my initial run of the Western Channel, a satchel for this journal did not spawn.

11. Hunters Journal, Part 3

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The fourth journal you can find in this series will be located within the Vault of the Assassin, one of the dungeons you will have to enter to retrieve Zoltun Kulle's blood during the quest Blood and Sand. Upon retrieving the item you are sent for in this dungeon, the journal will spawn right from where you took the blood from, at the same time as a unique Skeletal Summoner mob which you will have to fight. Down the chump and pick up part 3. There is a second spot tha can spawn this pack, right next to the entrance to Kulle's archives.

12. Deceiver' Orders, Part 3

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The final journal in Belial's series, you will need to search around the Desolate Sands area for another Envoy of Belial, that looks just the same as the others. In my case I found him against the western edge of the map, towards the southern end. Chances are the corpse can move around a bit, but like most objects in this region, has a convenient tendency to stand out from all the rock and mostly nothingness.

13. Hunters Journal, Part 4

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During the quest The Black Soulstone, you will have to make your way through two dungeons to unlock the Shadow Locks which keep Zoltun Kulle's body locked away in the shadow realm. If you want the journals in order, go through the Storm Halls in the Terminus first to find part 4 in a Hunter's Journal pack right beside the Shadow Lock itself.

14. Hunters Journal, Part 5

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The fifth part of the journal series only seems to drop in the Unknown Depths, one of the two locations you have to travel through to unlock the Shadow Locks that keep Kulle's body locked away within his archives. It does not matter which order you go through the two dungeons with the locks, the same journals will always drop out of each, so if you go to the Unknown Depths first, you will receive part 5 before part 4.

You will find this journal in a Hunter's Journal pack right next to the Shadow Lock itself.

© 2012 SOE

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by Minerva - 4 years ago show comments

Table of Contents

  1. Kormac the Templar
  2. Lyndon the Scoundrel
  3. Eirena the Enchantress

It is important to recognize that each follower fills a specific role. I advise selecting your follower carefully based on your personal play style and build. Keep in mind that any skills/item you follower uses to crowd control your enemy will proc the Legendary Gem Bane of The Trapped as well as the Demon Hunter Passive, Cull the Weak.

Stats For Weapons & Jewelry

  • Followers naturally have a Critical Hit Damage base of 50% and max out at 150% CHD
    • Stack at least 5% to 15% Critical Hit Chance to take advantage of your Critical Hit Damage
  • Followers will scale best off of Ruby’s (Red Gems) in weapons to increase weapon damage.
    • Stack Increased Attack Speed on your weapon (only if it has Lightning min/max damage)
  • Cooldown Reduction on items affects the internal cooldown of all follower skills.
    • Stack Cooldown Reduction, Attack Speed, and Main Stat on your followers items.

Follower Buffs

  • For every 5% Gold Find on your follower, you receive a 1% bonus
  • For every 5% of Bonus Experience, you receive 1% bonus XP
  • For every 5 points in Monster Kills Grant Additional Experience gives 1 additional experience point

Follower Main Stat & Gear Re-Rolling

If your classes main stat is different from the main stat of your follower, there is a very easy way to re-roll the desired main stat on your follower’s items. All you have to do is create a level 1 character that scales off of the same stat as your follower. NOTE: even though the character is a level 1, the item you re-roll will automatically roll level 70 stat options.

  • TEMPLAR’s damage scales off of Strength. Create a Level 1 Barbarian or Crusader.
  • SCOUNDREL’s damage scales off of Dexterity. Create a Level 1 Demon Hunter or Monk.
  • ENCHANTRESS’s damage scales off of Intelligence. Create a Level 1 Wizard and Witch Doctor.

PLEASE NOTE: While followers can be built around the idea of doing damage, this article is going to focus on building followers for crowd controlling enemies.

Relics

TEMPLAR: Enchanting Favor– Your follower cannot die. (Best In Slot)

For the Templar, if you haveFreeze of Deflection you will want to stack Block Chance on your Templar’s Relic. If you already have Block Chance % on your Relic, then I advise stacking Critical Hit Damage on your Relic.

SCOUNDREL:Skeleton Key – Your follower cannot die. (Best In Slot)

ENCHANTRESS: Smoking Thurible – Your follower cannot die. (Best In Slot)

KEEP IN MIND: You can stack up to 100% Critical Hit Damage on your follower Relic. This 100% Critical Hit Damage can bring your follower to their cap of 150% Critical Hit Damage, as they already have a base of 50% Critical Hit Damage.

NOTE: The “Reduce the cooldown of all Follower skills by 50%” is the next best Relic and is great for speed farming. The “Gain access to all skills” comes in last place as having access to all skills will often cause your follower to play a bit clunky.

KORMAC – The Templar

Templar’s Available Skills

  1. Heal or Intervene
    1. Heal: Heals you and the Templar for 193112 Life.
    2. Intervene: Taunt enemies within 10 yards of you for 3 seconds when you are hit.
  2. Loyalty or Intimidate
    1. Loyalty: Regenerates 6437 Life per second for you and the Templar.
    2. Intimidate: Enemies that hit or are hit by the Templar are slowed by 80% for 3 seconds.
  3. Charge or Onslaught
    1. Charge: Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
    2. Onslaught: Delivers a massive blow to an enemy for 800% weapon damage.
  4. Inspire or Guardian
    1. Inspire: Increases your resource generation.
    2. Guardian: Rush to your aid, knocking back enemies within 15 yards and healing you for 182383 Life.

Ideal Skill Selection

  1. Heal – Health Recovery
  2. Intimidate – Crowd Control or Loyalty – Healing
  3. Charge – Crowd Control
  4. Inspire – Resource Recovery or Guardian – Survival
Act

Skills Source: Diablo Templar Skills Battle.Net

Weapons

You will NEED to have Lightning Damage (Min/Max Base Damage Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.

Eun-Jang-Do: Attacking enemies below [17-20%] Life freezes them for 3 seconds. (Best In Slot)

Azurewrath: [20.0-25%] Chance to Freeze on hit.

Thunderfury: Lightning blasts enemies, reducing attack & movement speed by 30% for 3s.

Offhand

Freeze of Deflection: Blocked attacks have a chance to Freeze the attacker for 0.5–1.5s.

In order for this item to be effective, you will need to stack Block % Chance on your Templar Relic and Shield. In addition to this, I advise using a Justice Lantern ring on your Templar as it naturally rolls with a Block % Chance.

LYNDON – The Scoundrel

  1. Crippling Shot or Poison Bolts
    1. Crippling Shot: Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 4 seconds.
    2. Poison Bolts: Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3seconds.
  2. Dirty Fighting and Vanish
    1. Dirty Fighting: Blinds nearby enemies in front of the Scoundrel for 2seconds.
    2. Vanish: The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal himself for 268211 Life.
  3. Powered Shot or Multishot
    1. Powered Shot: Ranged attack that explodes on impact, dealing 310%weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 2 seconds.
    2. Multishot: Active – The Scoundrel will shoot 3 bolts, each dealing110% weapon damage & Passive – The Scoundrel’s special attacks have a 50%chance to fire 3 bolts.
  4. Hysteria or Anatomy
    1. Hysteria: Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by3% for 3 seconds.
    2. Anatomy: Increases Critical Hit Chance by 1.8% for you and the Scoundrel.

Ideal Skill Selection

  1. Crippling Shot – Crowd Control
  2. Dirty Fighting – Crowd Control
  3. Powered Shot – Crowd Control
  4. Hysteria – Damage Boost

Skills Source: Diablo Scoundrel Battle.net

Weapons

You will NEED to have Lightning Damage (Min/Max Base Damage Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.

Buriza-Do Kyanon: 7.5–10.0% Chance to Freeze on Hit & projectiles pierce 1–2 times. (Best In Slot)

Hellrack: Chance to root enemies to the ground when you hit them.

EIRENA – The Enchantress

Enchantress’ Available Skills

  1. Charm or Forceful Push
    1. Charm: Charms an enemy to fight for you for 8 seconds.
    2. Forceful Push: Summon an Arcane explosion 8 yards around an enemy, dealing 410% weapon damage as Arcane and knocking back all monsters caught within it.
  2. Missile Ward or Powered Armor
    1. Missile Ward: Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
    2. Powered Armor: Buffs you and the Enchantress, increasing Armor by 3%and slowing melee attackers by 60% for 1 seconds.
  3. Disorient or Erosion
    1. Disorient: Cast a flash of light in an area, causing enemies to be disoriented for 2 seconds.
    2. Erosion: Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
  4. Focused Mind or Mass Control
    1. Focused Mind: A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
    2. Mass Control: Lob a bulb of magical energy that hexes enemies in an area into chickens for 5 seconds.

Ideal Skill Selection

  1. Charm – Crowd Control
  2. Missile Ward or Powered Armor – Personal Preference
  3. Disorient – Crowd Control or Erosion – Damage Buff
  4. Mass Control – Crowd Control or Focused Mind – Attackspeed Breakpoint

Skills Source: Diablo Enchantress Battle.net

Weapons

You will NEED to have Lightning Damage (Min/Max Base Damage Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.

One Handed Weapons

Eun-Jang-Do: Attacking enemies below [17-20%] Life freezes them for 3 seconds. (Best In Slot)

Azurewrath: [20.0-25%] Chance to Freeze on hit.

Thunderfury: Lightning blasts enemies, reducing attack & movement speed by 30% for 3s.

Two Handed Weapons

The Sultan of Blinding Sand:[20-40%] Chance to Blind in hit.

The Tormentor: Chance to charm enemies when you hit them.

Diablo

Ideal Follower Rings


Ideal Ring Stats: You will always want to stack Attack Speed, Follower Main Stat, and Cooldown Reduction. Keep in mind that you want to make sure you already have adequate Critical Hit Chance and that you have stacked CriticalHit Damage on your follower Relic to have your follower hit the max Critical Hit Damage of 150%.

Crowd Control / Survival

Unity:All damage taken is split between the wearers of this item.

Both you and your follower MUST be wearing this item in order for it to be effective. You must equip them with the *Follower Cannot Die Relic* in order to prevent your follower from dying by the damage they are taking for you. ALSO, make sure you either take this ring off for group

Wyrdward: Lightning damage has a [25-35%] chance to Stun for 1.5 seconds. (Best In Slot)

You will NEED to have Lightning Damage (Min/Max Roll) on ALL of your weapon in order to Proc the Wyrdward Ring. I suggest ALWAYS using this ring for the crowd control benefits.

Damage Dealers

Band of Hollow Whispers: This ring occasionally haunts nearby enemies.

Haunt an enemy with a spirit, dealing 4000%weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.

Bul-Kathos’s Wedding Band: You drain life from enemies around you.

The ring cannot leech more than 2000% of the weares’ weapon damage.

Experience Boosters

Hellfire Ring: Increase Bonus Experience by 45% (Increases XP by 9%)

Leoric’s Signet: Increase Bonus Experience by 20-30% (Max Rolled at 30% gives you 6% Bonus XP).

Ideal Follower Amulets

Ideal Amulet Stats: You will always want to stack Attack Speed, Follower Main Stat, and Cooldown Reduction. Keep in mind that you want to make sure you already have adequate Critical Hit Chance and that you have stacked CriticalHit Damage on your follower Relic to have your follower hit the max Critical Hit Damage of 150%.

: Chance on hit to pull in enemies toward your target & slow them by [60-80%]. (Best In Slot)

Overwhelming Desire:Chance on hit to charm. Charmed the enemies takes 35% more damage. (Best In Slot – Pair With Wyrdward)

This item is a Cache Reward for the Act 3 Bounty.

Dovu Energy Trap: Increases duration of Stun effects by 20–25%.

Only use this Amulet IF you have a Wyrdwardto go with it AND the appropriate Lightning Damage on your weapon to PROC it.

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posted in NewsTags: Eirena, enchantress, followers, guide, kormac, lyndon, Patch 2.3, Scoundrel, Season 4, templar
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