Install Sims 3 Mods
The Sims 3 General Discussion; wicked woohoo mods Sign in to follow this. Wicked woohoo mods. By 12jonesy, November 14, 2016 in The Sims 3 General. Instructions for this can be found here: Installing Sims 3 Package Files (MTS) and here: How-To-Install CC “The New Way” Guide for PC by blunote00. The necessary Resource.cfg can be downloaded at MTS or here. Instructions for Mac users can be found here: Installing.package files on Macs (the new way). If the disc is cracked but already installed then yes you can install the Sims 3 late night expansion pack. Since it is a more recent version of the game, just use that disc when you play the game.
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TS3:Downloading for Downright Dunderheads | |
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Introduction Before you download Get Organized The Main Event Additional Info |
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This guide will explain how to use custom content files that are in .package format in The Sims 3.
Before You Start
Make sure you've read Sims 3 CC Basics first!
While this guide to .package files explains how to get the .package files in your game, TS3 CC Basics explains all about custom content in general, including using zip/rar/7z files, identifying file types, and what information to look for before downloading particular files.
A more step-by-step, guided version is available in Game Help:Downloading for Downright Dunderheads.
Read before proceeding! If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may not work! |
Game Version
Depending on what patch/update level you have (and any expansion packs), you may need some extra steps to get your .package content working correctly.The easiest way to find your game version is to open the game Launcher. Look down at the very bottom left corner - you should see some tiny little icons. Float your cursor over the far left one and it will tell you your base game patch version - you need to have at least patch version 1.12.70 or later. If you don't see the icons at all, you need to update your game!
We STRONGLY recommend fully updating your game to the latest patch version!
Latest patch versions: Click on Game Help:Patch Table to verify your games are up-to-date.
To update your game: Click on the 'Game Updates' tab in the launcher and click Update Now.
For more information on updating your game, or to Patch manually, see: Patching The Sims 3.
Ready!
No Monkey Icon? Pre-1.12/pre-Ambitions' method of Old Framework totally removed and cleaned up? Let's carry on..
Sims 3 Game Help Categories: | |
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Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues | |
MTS Help Q&A Forums |
Sims 3 Game Help Categories: | |
---|---|
Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues | |
MTS Help Q&A Forums |
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Read before proceeding! If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may not work! |
Setup Folders & Files
Before you can put the .package files in your game, you'll need to set up your game to accept custom content. From patch 1.12 and up, this is very easy!
1.- Windows XP: C:Documents and Settings<user name>My DocumentsElectronic ArtsThe Sims 3
- Windows Vista/7: C:Users<username>DocumentsElectronic ArtsThe Sims 3
- Mac OS: /Users/<username>/Documents/Electronic Arts/The Sims 3/
2. Download the ready-made FrameworkSetup.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose 'Save link as.' Save it into your DocumentsElectronic ArtsThe Sims 3 folder (the same folder you just opened).
4.
How To Install Sims 3 Mods Folder
Check Mods Folder: Your DocumentsElectronic ArtsThe Sims 3Mods folder should look like the picture, with three items inside.. two folders, one called 'Overrides' and one called 'Packages' and one file called Resource.cfg. Double-click on the folder called 'Packages' to open it.5.
Note: The picture shows them with a little green plumbbob icon, and 'Sims3 Package' under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say 'PACKAGE' or something else. Icon and exactly what it says for 'type' are irrelevant as far as working in the game is concerned - what matters is that it ends with .package.
6. Everything okay? Do your folders look as they should in step 4 and step 5, with all the right files/folders in place?
- Yes! Good! Proceed.
- No! You must have done something wrong. Delete the DocumentsElectronic ArtsThe Sims 3Mods folder and start try again from step 1.
So he tends to be a little more stealthy, a little more secretive. So if you go to the Marauder tribe in the snowy location, the fortress of Seregost, the overlord’s going to bring a bright two-o-clock sun to the location to really accentuate all the gold and stuff he's stolen.If you have another tribe, say the Mystic tribe, their overlord is going to bring his own lighting and his own weather. They're basically a bunch of greedy guys.
Test!
Now if you run the game, your .package files should be fully working in-game! You already have two package files installed, so you can tell right away whether things are working properly.
- nointro.package: The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your .package file content is working!
- NoBuildSparkles.package:Nobuildsparkles will show that your custom content is actually working in-game. Go into build mode and build a wall, or a room. If no sparkles appear, then other package format content should work as well!
Both of these files work for any patch level and any/all expansions/stuff packs.
If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. Delete the My DocumentsElectronic ArtsThe Sims 3Mods folder and try again from Step 1 of 'Setup Folders and Files' above. It will work this way if done properly!
Placing Package Files
Now that you know that package files are working right in your game, you can start downloading custom content yourself!
Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives. All of that is explained in detail on: TS3 CC Basics - go there and read about it if you don't know how to do that!
Then, you just put any .package files you've extracted into your DocumentsElectronic ArtsThe Sims 3ModsPackages folder - that's the same place as the NoBuildSparkles.package and nointro.package files are. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.
You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game.
More Info?
Need more information about .package files and custom content?
How To Install Sims 3 Hair Mods
Sims 3 Game Help Categories: | |
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Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues | |
MTS Help Q&A Forums |