World At War Campaign Mods

Strategy Guide/Walkthrough/FAQ
Review

War of 1812 mod Apr 22 2019 Early Access Aug 2, 2018 Turn Based Strategy Hello everyone This is the announcement of the War of 1812 Mod.This time we have a Campaign for you and tons of new unitsThe mod is mainly focused on. The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode. Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio.

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Cheat Codes

While playing the game, press ~ to display the console window. Type 'devmap mak' and press [Enter] to enable cheat mode. Then, type one of the following codes at the console window and press [Enter] to activate the corresponding cheat function:

Result Cheat Code
God modegod
Double health and can survive one grenade explosiondemigod
All weaponsgive all
Infinite amunitionsf_use_ignoreammo 1
No clipping modenoclip
Flight modeufo
Teleport to a nodejumptonode
Disable AInotarget
List mapsmapname
Change mapsmap [map name]
Change maps with cheat mode enableddevmap [map name]
Black and white movie modesf_use_bw 1
Photo negative modesf_use_invert 1
Silent movie modesf_use_chaplin 1
Commit suicidekill
Map names

Use one of the following values with the 'map [map name]' or 'devmap [map name]' code:

MissionCode
Semper Fimak
Little Resistancepel1
Hard Landingpel2
Vendettasniper
Their Land, Their Bloodsee1
Burn 'Em Outpel1a
Relentlesspel1b
Blood & Ironsee2
Ring Of Steelber1
Evictionber2
Black Catspby_fly
Blowtorch And Corkscrewoki2
Breaking Pointoki3
Heart of the Reichber3
Downfallber3b
Nacht der Untotennazi_zombie_prototype
Hardcore Team Deathmatch mode

Reach Level 13 to unlock Hardcore Team Deathmatch mode.

Veteran mode

Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

Zombie mode

Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

Ray Gun in 'Little Resistance' mission

After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths. -From: Chris Hauserman

Bonus weapons

Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:

Bolt Action Rifles

    Springfield: Reach Level 4.
      Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
      Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
    Arisaka: Reach Level 4.
      Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    Mosin-Nagant: Reach Level 21.
      Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    Kar98k: Reach Level 41.
      Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    PTRS-41: Reach Level 57.
      Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Rifles

    SVT-40: Reach Level 4.
      Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
    Gewehr 43: Reach Level 7.
      Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
      Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
    M1 Garand: Reach Level 17.
      Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
      Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).
      Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
    STG-44: Reach Level 37.
      Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
    M1A1 Carbine: Reach Level 65.
      Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).
      Box Magazine: Successfully complete Marksman Challenge 4 (increases ammunition capacity).

Sub Machine Guns

    Thompson: Reach Level 4.
      Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
    MP40: Reach Level 10
      Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
    Type 100: Reach Level 25.
      Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
      Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).
    Ppsh-41: Reach Level 53.
      Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).
      Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).

Shotguns

    M1897 Trench Gun: Reach Level 4.
      Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    Double Barreled Shotgun: Reach Level 29.
      Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
      Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).

Machine Guns

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    Type 99: Reach Level 4.
      Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
    BAR: Reach Level 4.
      Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    DP-28: Reach Level 13.
      Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    MG 42: Reach Level 33.
      Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
    FG 42: Reach Level 45.
      Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
      Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).
    Browning M1919: Reach Level 61.
      Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols

    Colt M1911: Reach Level 4.
    Nambu: Reach Level 4.
    Walther P38: Reach Level 4.
    Tokarev TT-33: Reach Level 21.
    .357 Magnum: Reach Level 49.

Primary Grenades

    Frag: Reach Level 4.
    N 74 ST: Reach Level 4.
    Molotov Cocktail: Reach Level 10.

Special Grenades

    Smoke: Reach Level 4.
    Tabun Gas: Reach Level 4.
    Signal Flare: Reach Level 4.
Extra custom weapon slots

Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

    6: First Prestige
    7: Second Prestige
    8: Fourth Prestige
    9: Seventh Prestige
    10: Tenth Prestige
Perks

Successfully complete the indicated task to unlock the corresponding perk:

Perk Slot 1

    Special Grenade x3: Reach Level 4 (three special grenades, no smoke).
    Satchel Charge x2: Reach Level 4 (two remote detonation explosives).
    M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).
    Bomb Squad: Reach Level 16 (seek out enemy explosives).
    Bouncing Betty x2: Reach Level 24 (two pressure activated mines).
    Bandolier: Reach Level 40 (extra ammunition magazines).
    Primary Grenade x2: Reach Level 44 (two primary grenades).
    M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).

Perk Slot 2

    Stopping Power: Reach Level 4 (increased bullet damage).
    Fireworks: Reach Level 4 (higher explosive weapon damage).
    Flak Jacket: Reach Level 4 (reduce explosive damage).
    Gas Mask: Reach Level 4 (protect against Tabun Gas).
    Juggernaut: Reach Level 4 (increased health).
    Camouflage: Reach Level 12 (undetectable to enemy recon planes).
    Sleight Of Hand: Reach Level 28 (faster reload).
    Shades: Reach Level 32 (reduce intensity of signal flares).
    Double Tap: Reach Level 36 (increased rate of fire).
    Overkill: Reach Level 56 (carry two primary guns, no pistol).

Perk Slot 3

    Deep Impact: Reach Level 4 (deeper bullet penetration).
    Extreme Conditioning: Reach Level 4 (sprint for longer distances).
    Steady Aim: Reach Level 4 (increased hip fire accuracy).
    Toss back: Reach Level 6 (reset fuse of picked up grenades).
    Second Chance: Reach Level 9 (revive downed allies).
    Martyrdom: Reach Level 20 (drop a live grenade when killed).
    Fireproof: Reach Level 48 (reduce fire based weapon damage).
    Dead Silence: Reach Level 52 (less sound when you move).
    Iron Lungs: Reach Level 60 (longer breath hold while sniping).
    Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).

Vehicle Perks

    Water Cooler: Reach Level 4 (decreased turret overheat).
    Greased Bearings: Reach Level 4 (increased turret rotation speed).
    Ordnance Training: Reach Level 12 (decrease reload time of turrets).
    Lead Foot: Reach Level 28 (increases tank top speed).
    Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).
Death Card locations

The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode.

Thunder

    Mission: Semper Fi (Eight of Hearts)
    Effect: Headshots cause enemies to explode
    Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

Hard Headed

    Mission: Little Resistance (Four of Clubs)
    Effect: Enemies take less bullet damage
    Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King

Call Of Duty World At War Campaign Mods

    Mission: Hard Landing (King of Hearts)
    Effect: Fire explosive pistol rounds while downed
    Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands

    Mission: Vendetta (Five of Diamonds)
    Effect: Enemies take their weapons with them to the grave
    Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.

Sticks & Stones

    Mission: Their Land, Their Blood (Joker)
    Effect: Your weapon arsenal consists of a knife and rocks
    Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.

Vampire

    Mission: Burn 'em Out (Queen of Hearts)
    Effect: Can only recharge your health by getting kills
    Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket

    Mission: Relentless (Nine of Diamonds)
    Effect: Enemies take less explosive damage
    Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.

Body Armor

    Mission: Ring of Steel (Jack of Spades)
    Effect: Enemies die by headshot only
    Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier

    Mission: Eviction (Ace of Spades)
    Effect: Enemies come back from the dead
    Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Painkiller

    Mission: Blowtorch & Corkscrew (Ten of Clubs)
    Effect: Shoot downed Co-op teammates to revive them
    Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Berserker

    Mission: Breaking Point (Three of Diamonds)
    Effect: Get three kills in five seconds to become Berserk
    Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.

Paintball

    Mission: Heart of the Reich (Six of Clubs)
    Effect: Paintball guns
    Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Victory

    Mission: Downfall (Two of Spades)
    Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
    Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.
Multiplayer kill streak bonuses

Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:

    3 enemies: Recon plane displays enemies on your team's radar.
    5 enemies: Artillery strike that can be placed anywhere on the map.
    7 enemies: Send out an angry pack of dogs against the enemy.
Extra ammunition

Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Hide among the dead in Multiplayer mode

Find some dead bodies. Run up to them, and make sure no one else is around besides your teammates. Get down into a laying position. Then, crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick are that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills, move to another location because other players will pick up on your trick and grenade or rush you.

Easy money in Nacht Der Untoten

Minecraft World War 2 Mod

For the first few rounds, let all the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to get more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.

Preparing for next round in Nacht Der Untoten

At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any necessary windows. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to prepare for the next round. When you are ready, kill him to end the round.

Hidden radio music in Nacht Der Untoten

Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.

Sniping locations

Airfield

    In the middle of the map is a two story concrete building. Place satchels or Bouncing Bettys to protect your location. There is also a large white estate with a ladder and staircase in front of it that can be used as a sniping location.

Castle

    There are many good sniping positions on this map. The first is a small room overlooking the garden and the front staircase. To get to this room, either climb the ladder or go up the stairs. The second location is a small room that has a clear line of sight into the room mentioned above. To get to this room, go to the bottom of the map, and climb up the staircase. You should be on a wooden porch that connects to the gardens. Turn left, and you will be in the room.

Cliffside

    There are two concrete bunkers in this map. Go to the one on the edge of the cliff. From this room, you can snipe players as they run by and also shoot them trying the get in from behind.

Courtyard

    At the end of the courtyard, go into the shack, and turn right. Use the portion of wall that is jutting out to hop into the tree.

Dome

    There is a platform with a ladder on the side of the building. To get to this platform, you can either climb the ladder or go up the stairs inside. This spot connects to a ledge inside the building.

Downfall

    There is a bunker/cave in the upper left corner of the map (second row of buildings). This bunker has a clear shot of enemy respawn points and has good protection from tanks. Make sure to use Bouncing Bettys to protect yourself.

Hangar

    On the second floor of the hangar is a small room. From the outside, you can get to it by climbing up the rubble pile on the side of the building.

    Go to the porch outside the hanger entrance. Close to the hanger is a large white carved stone. Jump on it, and try and hop over the fence. You will fail, but will land on the fence.

Makin

    Go to the circular building, and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area that can be used as a sniper position. Also, there is a tall building on the water with windows overlooking the entire map that can be used.

Outskirts

    Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. Use it to snipe from.

Roundhouse

    There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase, and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.

Upheaval

    Towards the top of the map is building with two windows that overlook the whole area. Note: Other players will try to get you.

    Go into the house next to the burning house. Stand on a windowsill, and face the side. You should fall on a ledge below.

    Enter the burning house. Go up the steps and out the window in the same way to hit a ledge below.

(Redirected from Call of Duty 5)
Call of Duty: World at War
Developer(s)Treyarch
Publisher(s)Activision
Director(s)Cesar Stastny
Producer(s)
Designer(s)
  • Jeremy Luyties
  • Jesse Synder
Artist(s)
Writer(s)
  • Craig Houston
  • Patrick Doody
  • Chris Valenziano
Composer(s)Sean Murray
SeriesCall of Duty
EngineIW 3.0
Platform(s)
Release
  • NA: November 11, 2008[2]
  • AU: November 12, 2008[1]
  • EU: November 14, 2008[3]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: World at War is a first-person shootervideo game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360, in November 2008. It is the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine RaiderPrivate C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called 'map packs', which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.

Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW enginegame engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics and was a commercial success. It sold over 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. In 2010, a sequel, Call of Duty: Black Ops was released. Three other sequels followed: Call of Duty: Black Ops II in 2012, Call of Duty: Black Ops III in 2015, and Call of Duty: Black Ops 4 in 2018. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]

  • 1Gameplay
  • 2Synopsis
    • 2.3Zombies
  • 3Development
  • 4Marketing
  • 5Other versions
  • 6Reception

Gameplay[edit]

Overview[edit]

World at War[5] features more mature themes than previous Call of Duty installments and [6] is open-ended, giving the player multiple ways to complete objectives,[7] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[8]

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]

The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[8]

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[8]

The single-player campaign includes thirteen hidden 'death cards', denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and 'paintball mode'.[10]

Multiplayer[edit]

World at War’s multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three 'killstreak rewards' that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

Gameplay in online multiplayer's War mode

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a 'squadmate co-op' mode which allows both players to experience the game through the same screen and point of view.[11]

Nazi Zombies[edit]

All versions except the Wii feature the minigameNazi Zombies. This is the first time Nazi Zombies ever appeared in any Call of Duty game.[13] The mode consists of 1-4 players fighting an unlimited number of waves of Nazizombies. Players can work together with other people to kill the zombies in a 'co-op' (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for the Nazi Zombie game mode were added with the World at War map packs. These maps, Shi No Numa, Verrückt and Der Riese added on to the Nacht Der Untoten map which came with the game.

Synopsis[edit]

Characters[edit]

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with SergeantViktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission 'Black Cats' during a solo campaign.[15]

Plot[edit]

The opening scene of the campaign

The story begins on Makin Island on August 17, 1942. U.S. Marine Private C. Miller watches the torture and execution of his team, and is about to be executed himself before being rescued by another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They assault the Japanese on the island, replicating the Makin Island raid. The Battle of Peleliu is then replicated. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sullivan is killed by a Japanese officer with a gunto. Roebuck is promoted to Sergeant and he and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up the Chi-Has positioned at the airfield.[15]

Meanwhile, the Battle of Stalingrad is held on the Eastern Front on September 17, 1942. Soviet Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for the massacres and crimes. After killing German soldiers in their way and duelling an enemy sniper, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri provides overwatch with Reznov and aids the remaining Red Army soldiers as they recapture the post, managing to kill Amsel as he flees. Dimitri and Reznov jump into the Volga River and escape. The next mission takes place three years later, during the Battle of the Seelow Heights, near Berlin. Dimitri has been captured by German soldiers in an abandoned house, but is saved when the Red Army attacks the house; he is re-united with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[15]

World At War Campaign Mods

The story then shifts back to the Pacific Theater. After pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews so their tanks can go inland. They then proceed through the Japanese underground tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and Peleliu finally falls into American hands.[15]

A firefight in the streets of Berlin

Back in Germany, Dimitri and Reznov pilot a T-34 tank, pushing through the last Nazi lines so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of Berlin, commencing the Battle of Berlin. They then advance through the streets, eventually reaching the entrance of a Berlin U-Bahn station, where three German soldiers are attempting to surrender. Reznov is unwilling to allow the men to live and gives Dimitri the choice of shooting them or burning them alive with molotov cocktails. They head into the underground and start fighting German soldiers around the platforms, until a sudden surge of water fills the tunnel. Dimitri, unable to avoid the oncoming tidal wave, almost drowns.[15]

After America conquers Peleliu, the preparatory action for the Battle of Okinawa occurs in the Pacific Theater, during which Petty Officer Locke, in a PBY Catalinaflying boat, takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. Meanwhile, Task Force 58 of the US 5th Fleet is attacked, replicating Operation Ten-Go. Locke's PBY crew, the only one near enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed and ammunition on Locke's .50 cal running out, all hope seems lost, until a sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes. In the following mission, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress inland. With the battle almost won, the Americans storm Shuri Castle amidst mortar shelling and constant banzai charges. Once inside, they encounter Japanese soldiers surrendering. However, when Sgt Roebuck and Pvt Polonsky search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in the castle's interior garden. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance on Okinawa.[15]

Meanwhile, back in Germany, Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied to be killed. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of its German defenders, and reaching the rooftop. After a final showdown on the top floor to reach the Nazi flag, Dimitri is shot by a dying German soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signalling Soviet victory and ending the war in Europe.[15]

Zombies[edit]

Characters and setting[edit]

The first map in the Nazi Zombies game mode, that came with the Call of Duty: World at War game is titled, 'Nacht Der Untoten' (German word translated to 'night of the undead'). The map is fairly simple compared to the ones from the map packs that came later in the DLC expansions for Call of Duty. This zombie story takes place during World War II at an abandoned airfield in a bunker, with only two floor levels. The four characters at this map are unknown United States Marines, in the second map 'Verruckt' the character Tank Dempsey is introduced. The main four protagonists of the zombies story do not all appear until 'Shi No Numa' and include Tank Dempsey, Edward Richtofen, Nikolai Belinski, and Takeo Masaki[16]

Development[edit]

World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[17] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[18]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6]Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[19][20] A full-sized replica PBY Catalina was constructed for motion capture use.[6]

Full-sized replica PBY Catalina in a motion capture studio.

Audio[edit]

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey “knew I would bring a fresh approach to Call of Duty: World at War'. Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also 'a specific musical path that follows the psyche of the gameplay'.[21]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of 'muffled' sound depending on the objects it travels though e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[22]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud 'whoosh' sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[22]

Marketing[edit]

The first trailer for the game premiered on Xbox Live on June 21, 2008,[23] and arrived on PlayStation Network five days later.[24] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[25] A PC version of the beta was later released on October 28, 2008.[26] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[27] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[28]

A collector's edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[29] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[30]

Downloadable content[edit]

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[31] The Makin Day map was released for Microsoft Windows on February 6, 2009 in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[32] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[32]

Screenshot of the gameplay in Zombie Verrückt

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009 for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled 'Zombie Verrückt' (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables 'Perk-a-Cola' machines, which have been featured in every subsequent Nazi Zombies map.[33] The new multiplayer map called 'Nightfire' takes places at night in the streets of a bombed-out area of Berlin. The 'Knee Deep' map is in the jungle of Peleliu and contains fortified huts and streams. 'Station' is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[34] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[35]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[36] which was released on June 11.[37] Map Pack 2 contains an additional four multiplayer maps. 'Shi No Numa' (Japanese: '死の沼' 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map 'Banzai' is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The 'Corrosion' map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The 'Sub Pens' map is located in a bombed-out Japanese submarine base with heavy rain.[38]

On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are 'Battery', which takes place on an abandoned coastal artillery battery Pacific; 'Breach', which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and 'Revolution', which is based on an industrialized city in Russia. The new Nazi Zombies map, 'Der Riese' which means 'The Giant' in English, is based in a factory where 'element 115' is being processed and used to build teleporters and other mysterious devices, such as the 'Pack-a-Punch Machine', which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also introduced the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[39]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[citation needed]

Other versions[edit]

Nintendo DS[edit]

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[40] and on November 14 in Europe.[41] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[42] The game's scenarios are also based on World War II's Pacific theater and Eastern front with American, British and Soviet campaigns.[40] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[42] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[42] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[42] The framerate is just under 30 and has lots of voice-over during the missions.[43] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[42] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[42]

PlayStation 2[edit]

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[44]Final Fronts features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[45]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division, instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of Lucas Gibson, of the American 80th Infantry Division. His missions are in Luxembourg and Austria. Most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes 2 flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the PlayStation 3 version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[46]

iPhone, iPod Touch, and iPad versions[edit]

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009 by Activision, Treyarch, and Ideaworks Game Studio. The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt. In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps.The game was removed from the app store in 2018.

Windows Mobile version[edit]

Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[47]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 83/100[48]
(PS3) 85/100[49]
(Wii) 83/100[50]
(X360) 84/100[51]
Review scores
PublicationScore
Game Informer8.75/10[52]
GameSpot8.5/10[53]
GameTrailers8.7/10[54]
(Wii) 8.2/10[55]
IGN9.2/10[56]
(Wii) 8.0/10[57]
Nintendo Power8.0/10[58]
ONM92%[59]
OXM (UK)9/10[61]
OXM (US)7.5/10[60]
PC Gamer (UK)77%[62]
X-Play4/5[63]

Critical response[edit]

Call of Duty: World at War received 'generally positive' reviews, according to review aggregatorMetacritic.[48][49][50][51] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, 'World at War achieves greatness but falls short of excellence.'[53]IGN concluded that World at War was a 'solid, confident shooter with plenty to offer the casual and hardcore alike.'[56] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[60]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as 'definitely an area where World at War shines.'[56] Some positive points noted by GameSpot include the 'well-acted dialogue' of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single player/co-op campaign.'[53]

IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several years after others and disrupting the flow of the narrative.[56]Official Xbox Magazine's main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a 'play-it-safe sequel' that used elements of Call of Duty 4 but added 'nothing noteworthy of its own.'[60] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating 'you could just be marching through another European town with a lot more trees.'[60]GameSpot criticized the game's use of 'well-worn source material' and 'déjà vu' game mechanics, also implying its similarity to the Call of Duty series' other games.[53]1UP.com stated that the horror of the game is 'almost too much at times'.[64]

GameSpot praised the darker, grittier portrayal of the World War II settings.[53] 1UP.com noted the significantly increased graphic violence and gore (even over the M-rated Call of Duty 4) as a positive improvement in realism saying, 'While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case — here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh.' and that 'World at War portrays the horror of WWII more accurately than ever before...'[64]

Sales[edit]

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[65] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[66] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[66] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[67] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[68] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[69] The Xbox 360 version of World at War received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at least 600,000 copies in the United Kingdom.[71] ELSPA gave the PlayStation 3 release a 'Platinum' certification,[72] for sales of at least 300,000 copies in the region.[71] As of November 2013, the game has sold 15.7 million copies.[73]

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External links[edit]

  • Call of Duty: World at War at MobyGames
  • Call of Duty: World at War on IMDb
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