Daedric Artifacts Skyrim List
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- For other uses, see Daedric Artifacts.
- 'Questing heroes of all stripes seek after the fabled Daedric artifacts for their potent combat and magical benefits.'
- ―Haderus of Gottlesfont, from Modern Heretics[src]
For a list of game-specific artifacts, see Daedric Artifacts (Skyrim) and Daedric Artifacts (Online). Not to be confused with Aedric Artifacts. Daedric Artifacts are powerful items granted to the player by Daedric Princes after completing a favor quest for them. A true revisit to the Daedric Artifacts guide I did so long ago, now condensed! SKYRIM GUIDES Full Playlist - https://www.youtube.com/playlist?list. The Book: Volume IV of Marcus Cirion's Provincial Artifacts describes the legends behind the many spectacular artifacts known to be in Skyrim.From ancient artifacts of the first era, to the most recently made items of power.
Of the seventeen Daedric Princes, sixteen have an artifact attributed to them in The Elder Scrolls V: Skyrim. Before these artifacts can be obtained, however, specific tasks called Daedric quests must be performed. Two of these Daedric quests involve the reward being a choice between two artifacts, one quest being the 'The Black Star' and the other being 'Ill Met by Moonlight.'
Artifacts
Azura's Star or The Black StarThis reusable soul gem is awarded for completing 'The Black Star' quest. Azura's Star has the ability to trap white souls, or those of non-sentient creatures. These souls can be used for enchanting and for recharging previously-enchanted weapons. The Black Star has the ability to trap white and black souls, or those of sentient beings, instead of only black souls. It functions like a Black Soul Gem which traps all souls up to the Grand level, in it. |
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DawnbreakerThis One-Handedsword is awarded for completing 'The Break of Dawn' quest. Dawnbreaker sets enemies on fire, while also dealing more damage to undead like draugr and vampires and has a chance to make undead explode into blue flames upon death, which damages and causes nearby undead to flee, in the same sense as Bane of the Undead. |
Ebony BladeThis Two-Handedsword is awarded for completing 'The Whispering Door' quest. Filefront battlefront 2 mod tools. Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. The Ebony Blade absorbs 10 points of health from enemies per hit, but can be upgraded only by slaying friendly characters (such as a person whose favor has been completed). For every two such characters killed the weapon increases in power, adding two to the strength of the absorb health, up to the maximum of 30. Due to coding errors, it levels up two-handed, but benefits from one-handed perks. This has been fixed with patch 1.9. |
Ebony MailThis piece of unique armor is awarded for completing 'Boethiah's Calling' quest. The Ebony Mail is a heavy armor cuirass that is enchanted with the muffle effect and inflicts 5 poison damage per second to nearby enemies. It also produces a shadowy effect while sneaking. This is the only piece of armor other than boots that has been known to be enchanted with muffle, making it very useful for upgrading Sneak. |
Mace of Molag BalThis unique one-handed weapon is awarded for completing 'The House of Horrors' quest. The weapon not only damages 25 points of stamina and magicka per hit, it also steals the soul of an enemy if they die within three seconds. |
Masque of Clavicus VileThis unique Heavy Armor helm is awarded for completing 'A Daedra's Best Friend' quest, but only if the Dragonborn chooses to give Vile his axe instead of using it to kill Barbas. Masque of Clavicus Vile holds the following enchantments:
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Mehrunes' RazorThis unique dagger is awarded for completing the 'Pieces of the Past' quest. Mehrunes' Razor's enchantment has a 1.98% chance to instantly kill any opponent, with the exception of Miraak and Karstaag . |
Oghma InfiniumThe Oghma Infinium is a powerful tome of knowledge that is awarded for completing the 'Discerning the Transmundane.' When read, the Oghma Infinum will grant a permanent 5-point boost to all skills related to any one of the three major guardian constellations: the Warrior, the Mage, and the Thief. |
Ring of NamiraThis ring is awarded for completing 'The Taste of Death' quest. The Ring of Namira grants the user with a 50-point Stamina boost and the bonus of feeding on corpses granting +50 health and +50% health regeneration. |
Sanguine RoseThis unique staff is awarded for completing 'A Night to Remember' quest. The Sanguine Rose summons a leveled Dremora to fight for the wielder for sixty seconds. |
Savior's Hide and/or Ring of HircineEither of these items is a potential reward for completing 'Ill Met by Moonlight' quest, in a certain manner. Savior's Hide is a unique light armor cuirass that may be obtained if Sinding is killed at the conclusion of the quest. It provides the following benefits
The Ring of Hircine may be obtained if Sinding is helped during the quest. Its enchantment grants the wearer unlimited werewolf transformations per day, assuming that the wearer is already a werewolf. |
Skeleton KeyThe Skeleton Key is the only Daedric Artifact known not to count for the achievement, Oblivion Walker. It is obtained during the Thieves Guild quest 'Blindsighted.' The key is a decorative, unbreakable lockpick. It may be kept indefinitely so long as the player elects to delay progress any further in the Thieves Guild questline. |
Skull of CorruptionThis unique staff is awarded for completing the 'Waking Nightmare' quest if Erandur is killed. The Skull of Corruption deals 20 points of damage, but increases to 50 if powered with dreams collected from sleeping people. Casting the staff at them while sleeping will gather five dreams for the staff. Casting at an NPC while they're awake, however, will be treated as an attack. The staff has a range of effect on it and also has a unique screen illusion when casting. |
SpellbreakerThis unique shield is awarded for completing 'The Only Cure' quest. When blocking, it produces a Ward-like effect that protects the user from fifty points of magicdamage. It does not, however, protect users against Dwarven steam attacks. |
VolendrungThis unique warhammer is awarded for completing 'The Cursed Tribe' quest in Largashbur. Volendrung, also known as the Hammer of Might, absorbs fifty points of Stamina per hit. It is essentially a giant stamina sponge, as many two-handed weapons use a lot of stamina for their power attacks. |
WabbajackThis unique staff is awarded for completing 'The Mind of Madness' quest. The Wabbajack casts an unpredictable spell whose effect ranges from transforming enemies into other creatures to casting a random destruction spell to even fully healing enemies. |
Daedric Artifact - Weapons
Name | Enchantment | |||
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Dawnbreaker | 12 | 10 | 740 | +10 Fire Damage; May cast Bane of the Undead on killing an undead |
Ebony Blade | 13 | 10 | 2000 | Absorb Health 10–30 (Damage increases by 2 for every 2 friends that the player kills), Unlimited charges |
Mace of Molag Bal | 17 | 18 | 1257 | 25 Magicka Damage, 25 Stamina Damage, Soul Trap |
Mehrunes' Razor | 11 | 3 | 860 | Small Percent Chance to kill instantly |
Sanguine Rose | 0 | 10 | 2087 | Summons a Dremora for 60 secs, or 120 secs if the Conjuration perk Atromancy is selected. Also can summon one additional Dremora if the player has the Twin Souls perk. |
Skull of Corruption | 0 | 10 | 1680 | 20 Damage, or 50 if powered with dreams from sleeping people |
25 | 26 | 1843 | Absorb 50 Stamina | |
Wabbajack | 0 | 10 | 1565 | Random spell effect, instant kill, heals target or changes target into another random creature or item. |
- The attack of the weapon is the same as the level as you got it.
Daedric Artifact - Apparel
Skyrim Wiki Daedric Artifacts
Name | Enchantment | |||
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Ebony Mail | 45 | 28 | 5000 | Muffle while sneaking and a continuous 5 poison damage with an area of effect on hostiles. Emits a black 'shroud' effect while sneaking. |
Ring of Hircine | 0 | 0.3 | 400 | Unlimited daily Werewolf transformations. (Only works if the player is a Werewolf) |
Ring of Namira | 0 | 0.3 | 870 | +50 Stamina. Feeding from NPC corpses raises Health by 50 and Health Regen by 50% for 4 hours |
Savior's Hide | 26 | 6 | 2679 | Resist Magic 15%, Resist Poison 50% |
Spellbreaker | 38 | 12 | 225 | While blocking, creates a ward that protects against spells for up to 50 points. (It also protects against shouts, from the likes of the Draugr Deathlord, Draugr Scourge, etc.) Renews every second. It also blocks shouts from dragons. Cannot protect against Dwarven automaton steam attacks. |
Masque of Clavicus Vile | 23 | 7 | 1277 | Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster. |
Daedric artifacts - other items
Name | Enchantment | ||
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Azura's Star / The Black Star | 0 | 1000 | Reusable Grand Soul Gem / Reusable Black Soul Gem
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Oghma Infinium | 1 | 2500 | Once only, +5 Skill Increases to your choice of Combat, Magic, or Stealth skills. Through a glitch, it can be used to level up more skills. |
Skeleton Key | 0.5 | 0 | Unbreakable Lockpick that must be returned at the end of the Thieves Guild quest. (There is a lockpicking perk for unbreakable normal lockpicks.) |
Achievements
Daedric Influence Acquire a Daedric Artifact | |
Points | 10 |
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Trophy |
Oblivion Walker Collect 15 Daedric Artifacts | |
Points | 30 |
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Trophy |
Trivia
- For the Oblivion Walker Achievement/Trophy, fifteen of the artifacts must be owned by a single character, not spread out through multiple characters' save games. However, it is not necessary to have all 15 at the same time, only to have obtained them at one point.
- If Erandur is desired as a follower, and the player also wants the Oblivion Walker achievement, it's best to keep the Vaermina quest for last. Make a save game right before Erandur begins his ritual to destroy the Skull.
- The Skeleton Key does not count towards Oblivion Walker.
- It is most rewarding to obtain the Ebony Blade before any other Daedric Artifacts, as many of the Daedra Quests involve killing people the Dragonborn has done quests for. (The only people that are killed are the ones that gave the initial quest; or none at all, and they aren't needed to complete the game.) It's best to get the Ebony Blade before proceeding with the Civil War questline. If the Dragonborn attempts to do it afterwards, they'll find that it's no longer the same Jarl (but it can still be done).
- It's still possible to do the 'The Whispering Door' quest after completing the Stormcloaks' side of the war by starting the quest as normal, however the former Jarl of Whiterun will be located in the Blue Palace in Solitude, so a trip there to talk to the Jarl must be made, after this the quest will go as normal.
- To collect all of the Daedric Artifacts as rapidly as possible, the Dragonborn will need to be at least Level 30, because Level 30 is the character level that starts the quest 'Boethiah's Calling.' It can be started by either approaching the Sacellum of Boethiah, or by reading the book Boethiah's Proving.
- It is possible to get both of Hircine's artifacts (see 'Ill Met by Moonlight') and both count towards the Oblivion Walker achievement. This could help if one of the other artifacts becomes unavailable (e.g., failing a quest). (Confirmed PS3 & Xbox 360 & PC)
- All of the Daedric Artifacts can be sold.
- Artifacts can't be destroyed for their enchantments.
- Dawnbreaker and Spellbreaker can be combined for effective combat. This combination is most useful in the College of Winterhold questline. Tolfdir will ask the player to go to Saarthal and Labyrinthian, both of which have many draugr. This is also useful in dragon fights and main quests, as well as obtaining Konahrik, since the Dragonborn will need to fight against a number of Dragon Priests.
- Sometimes, Hold Guards will comment to the Dragonborn about certain Daedric Artifacts if equipped.
- The Rueful Axe does not count as a Daedric Artifact, despite it being a possible reward from Clavicus Vile. It can be kept by using it to kill Barbas on Vile's orders and its enchantment does 20 points of Stamina damage.
Discussions about Daedric Artifacts (Skyrim)
Oblivion Walker Bug fixed. (PC)
- Still works as of June 9th, 2019! Thank you so much!
- Nice! Thank you so much! (June, 21, 2019)
I made a spreadsheet for all Daedric Artifacts
- It was really annoying to check the wiki during gameplay.. So I made this spreadsheet to made it easier, it show the Artifacts names, que..
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- For a list of game-specific artifacts, see Daedric Artifacts (Skyrim) and Daedric Artifacts (Online).
- Not to be confused with Aedric Artifacts.
Daedric Artifacts are powerful items granted to the player by Daedric Princes after completing a favor quest for them. While a Daedric artifact is usually attributed to just one Daedric Prince, some Daedric Princes have multiple artifacts, such as Hermaeus Mora with the Oghma Infinium and the Black Books, or Hircine with the Savior's Hide and his ring.
Two Daedric artifacts are attributed to and are artifacts of the Dwemer civilization, as their engineers and blacksmiths built weapons and armor of great power and versatility, crafted from the unique ore that their miners excavated from under the earth.[1]
Although not specifically referred to as 'Daedric Artifacts' in the game, several of these items make an appearance in The Elder Scrolls: Arena.
List of ArtifactsEdit
DawnbreakerEdit
The Dawnbreaker is the weapon of Meridia. It possesses a unique enchantment that is quite useful for killing many undead at one time. It burns any target for 10–15 points, and, when killing undead, has a chance to cause a fiery explosion that turns or kills nearby undead.
- Skyrim: Dawnbreaker is the reward for completing the quest 'The Break of Dawn.'
Azura's Star/The Black StarEdit
Azura's Star is a powerful soul gem, and unlike other soul gems, it is reusable. Soul gems are used to enchant or recharge powerful items. Azura's Star can also hold powerful souls like Almalexia and Vivec, while the most powerful conventional gem, the Black Soul Gem, cannot.
- Morrowind: Azura's Star is the reward for completing the quest given at the Shrine of Azura.
- Oblivion: Azura's Star is the reward for completing the quest of the Shrine of Azura
- Skyrim: Azura's Star is the reward for completing the 'The Black Star' quest from the Shrine of Azura. Note that these shrines are different from the ones referred to in the Morrowind references.
Savior's HideEdit
Savior's Hide is a piece of armor created by the Daedric Prince Hircine. It gives the wearer a small resistance to magic.
- Morrowind: It resides in a heavily locked cupboard in the Hall of Fyr in Tel Fyr, and the key sits at the end of an undocumented quest, a long string of keys and locked cupboards which also lead to a Daedric Crescent, a huge plethora of Dwemer artifacts, and another of the Daedric Artifacts.
- Oblivion: The Hero must complete the Shrine of Hircine quest by killing the Unicorn, and then taking its horn to Hircine.
- Skyrim: The Savior's Hide is gained by completing the 'Ill Met by Moonlight' quest, which involves killing then skinning Sinding. If the Dragonborn chooses to spare Sinding and fight the hunters, Hircine will reward the Dragonborn with his 'uncursed' Ring of Hircine.
GoldbrandEdit
- Morrowind: Goldbrand is rewarded for completing Boethiah's Quest, and can be upgraded into Eltonbrand through a secret easter egg
- Oblivion: Goldbrand is the reward for completing the Boethiah's Shrine quest.
Ebony MailEdit
- Morrowind: Ebony Mail is rewarded by Tholer Saryoni at the end of the Tribunal Temple questline.
- Skyrim: Ebony Mail is the reward for completing Boethiah's Calling.
Mace of Molag BalEdit
A vicious mace with a strength-and-magic-drain enchantment.
- Morrowind and Oblivion: attained by completing the quest given by Molag Bal.
- Skyrim: attained from a quest in Markarth called 'The House of Horrors.'
Mehrunes' RazorEdit
A powerful daedric artifact created by the Daedric Prince Mehrunes Dagon and has the ability to kill a target instantly using its Daedric Banishing magic. The weapon also has the ability to take the souls of the enemies that it banishes. It is located in the lost Ayleid city of Varsa Baalim. In the fourth age the arch mage Frathen Drothan was excavating the ruins in an attempt to locate it. The fort of Sundercliff Watch was built atop of these ruins during the Reman Dynasty.
The Dark Brotherhood has coveted this ebony dagger for generations. This mythical artifact is capable of slaying any creature instantly. History has not recorded any bearers of Mehrunes' Razor. However, the Dark Brotherhood was once decimated by a vicious internal power struggle. It is suspected that the Razor was involved.
- Morrowind: It is received by completing a quest for Mehrunes Dagon. It does not have the one-hit kill ability of lore.
- Oblivion: It is available after downloading an extra content package of the same name and completing a quest which it adds (this version does have the one hit kill ability).
- Skyrim: Received after completing 'Pieces of the Past' quest, which begins at a small museum in Dawnstar, and retains its one hit kill ability.
Black Books (Hermaeus Mora)Edit
Black Books are tomes of esoteric knowledge that are magical and other-worldly in nature. When read, they present the reader with exceptionally powerful knowledge that comes with powers which mortals could never conceive.[2] These Black Books were created by Hermaeus Mora to lure mortals into his service. When a mortal, or when essentially anyone reads a Black Book, they are transported to Mora's realm of Apocrypha, and are lured to find powerful, forbidden knowledge without success, and roaming the endless halls and libraries of Apocrypha for eternity.[3] Some have been written in the past, while others appear to be from the future. There are seven known Black Books, which have all been found on Solstheim.
List of Black Books
Oghma Infinium (Hermaeus Mora)Edit
- Oblivion: Oghma Infinium is a powerful skill book which is the reward for completing Hermaeus Mora's, quest. He will only give it to the Hero when they have completed every other Daedric Quest in Cyrodiil. The Hero must then capture a soul from every race with a special spell and soul gem and bring it to here. The Hero who does this is then given the artifact which will raise some of their abilities by 10, depending on the path they choose.
- Path of Might: Strength, Speed, Blade, Blunt, and Heavy Armor
- Path of Shadow: Speed, Acrobatics, Sneak, Security, Light Armor
- Path of Magic: Intelligence, Willpower, Destruction, Conjuration, Restoration
- Skyrim: Received after completing Discerning the Transmundane. It is almost exactly the same as the version in Oblivion, except one can do it at level 15 or higher.
Ring of KhajiitiEdit
A useful tool for any thief, the Ring of Khajiiti has powerful Chameleon and Fortify Speed enchantments upon it, making the user faster and hard to spot.
- Morrowind: The Ring is given to the Nerevarine by Mephala, after completing the quest assigned at her shrine in the Morag Tong headquarters beneath the Arena in Vivec. They do not have to be a Morag Tong member to take on the quest, though the quest is an assassination, and they can join the Morag Tong in the immediate area.
- Oblivion: The Daedric Prince Meridia rewards her faithful with the Ring of Khajiiti.
Ring of NamiraEdit
- Oblivion: The Ring of Namira is a special ring created by the Daedric Prince Namira. It has the ability to reflect some of the strength of both physical and magical attacks.
- Skyrim: Received after completing 'The Taste of Death' quest and eating the flesh of the priest Verulus. Does not have the reflection ability known to Oblivion's ring, but rather increases stamina and allows for the act of cannibalism on the corpses of Characters. Cannibalism results in +50 health increase and an increase in health regeneration for a short time. Effects do not stack.
Sanguine RoseEdit
- Oblivion: Sanguine Rose is a staff created by the Daedric Prince Sanguine. It has the ability to summon a random Daedra. Note: after attacking and/or killing the targeted enemy, the Daedra then turns on the wielder.
- Skyrim: Received from Sanguine after completing the quest 'A Night to Remember.' Conjures a leveled bound Dremora to fight for the Dragonborn. Dremora usually carries a fire enchanted greatsword, will not turn on the Dragonborn unless repeatedly provoked, and does not drop any loot upon death.
Skeleton KeyEdit
- Arena: Obtained through a series of actions. First one has to hear the rumor about the man trying to sell information on the Skeleton Key. After agreeing on a price he will mark a dungeon on the map, which also contains another map that will give the location of the dungeon which the Key is currently hiding in. The Key is noted as being able to open any door and/or portal.
- Morrowind: Though it does not have a Security boost attached in this game, the Skeleton Key is still noteworthy as a 50-use lockpick that will open any lock. It is given to the Nerevarine by Gentleman Jim Stacey at the end of the Thieves' Guild quest line.
- Oblivion: The key is an unbreakable lockpick that boosts Security by 40 points, making it a powerful tool for thieves. It is the reward for recovering Nocturnal's Eye.
- Skyrim: Obtained during the Thieves Guild quest 'Darkness Returns.' Essentially an unbreakable lockpick. It is optional whether the Dragonborn keeps it or not, but they cannot continue the Thieves Guild questline and it does not count toward the Oblivion Walkertrophy/achievement.
Skull of CorruptionEdit
- Oblivion: The Skull is a staff which has the ability to create an evil clone of the humanoid it hits. It was created by Vaermina. Another thing one should bear in mind is to not to drop the Skull of Corruption, especially in combat, as a character can obtain and then use it.
- Skyrim: The Dragonborn can only receive the Skull of Corruption by killing Erandur while he is attempting to destroy it during the quest 'Waking Nightmare.' If Erandur is not killed then he sends the staff back to Oblivion and will be forever out of reach.
Spear of Bitter MercyEdit
- Morrowind: The product of the Mad Prince Sheogorath, the powerful Spear of Bitter Mercy is the reward for completing his quest, which involves the Nerevarine having to kill a large Netch with a fork so as to understand madness.
SpellbreakerEdit
Spellbreaker is a powerful Dwemer shield [4] said to have been created by King Rouken, one of the last Dwemer kings, to aid him in his battles against the wizard Shalidor. Since that time, it has often been seen in conjunction with the Daedric Prince Peryite. It either reflects or dispels enemy magic (depending on the game) and can silence spellcasters.
- Morrowind: This shield was hidden in the Dwemer ruin Bthuand, and the Nerevarine was asked to retrieve it by the vampire Mastrius. This vampire had been cursed by the Daedric Prince Azura, and Spellbreaker was required to break the curse. After he receives it, he asks the Nerevarine for half of their life force, needed to break the curse (among other things). He then attacks the weakened Nerevarine.
- Oblivion Spellbreaker was the reward given by the Daedric Prince Peryite for retrieving the souls of several of Peryite's worshipers from where they had been trapped in Oblivion by a misfired spell.
- Skyrim: Received after completing the quest 'The Only Cure.'
Ebony BladeEdit
- Oblivion: The Webspinner Mephala rewards her faithful with an Ebony Blade. While not quite as powerful as Boethiah's Goldbrand, the blade does have Silence and Absorb Healthenchantments, which are helpful against mage enemies.
- Skyrim: Received from Mephala after completing 'The Whispering Door' quest.
VolendrungEdit
The Pocket Guide to the Empire relates the story of early Hammerfell history as a Dwemer holding. According to the guide, Hammerfell's original name was Volenfell, taken from the name of the DwemeriRourken Clan settlement in the region, the 'City of the Hammer.' The Rourken were opposed to the creation of the joint Dwemer-Chimer state of Resdayn, which prompted their move westward, sometime during the First Era. A myth arose surrounding their exodus, wherein their chieftain is said to have thrown his 'mighty hammer, Volendrung, across Tamriel, promising to lead his clansmer to 'wherever it should fall.'[5]
Volendrung reappears throughout the series, befitting the hammer's description as an item 'prone to disappearing suddenly, resurfacing sometimes in days, sometimes in eons.'[6]
- Arena: A map in Hammerfell leads the player to the hammer in Morrowind.[7]
- Daggerfall: The player may receive the hammer after doing a service for the Daedric Prince Malacath.[8] In both of these games, the attributes of the hammer remain similar; giving health to the player who wields it, leeching strength from the enemy on the receiving end of a blow, and possibly paralyzing said enemy.
- Morrowind: It appears again, in the closet of Yagrum Bagarn, the Last Living Dwarf. In Morrowind, however, it is generally useless as a weapon, having lost its magic abilities. Curiously enough, Morrowind's Tamrielic Lore, an in-game book naming Yagrum Bagarn as its author, omits Volendrung in his compilation of ancient Dwemer artifacts.[9]
- Oblivion: The hammer appears in the hands of Malacath once more, and can be received by the player as reward for completing Malacath's quest. As in Daggerfall and Arena, the hammer is magically enhanced, although it drains health rather than strength.
- Skyrim: Received after completing the quest 'The Cursed Tribe.' Similarly, Volendrung drains stamina rather than health.
Sheogorath's Signet RingEdit
Sheogorath's Signet Ring appears solely in Morrowind, and is one of the most valuable articles of clothing in Morrowind. The ring formerly belonged to Staada a golden saint in the lead of Sheogorath's Daedra in 'Azura's Quest.' The ring itself grants a constant Personality boost at the cost of draining willpower.
WabbajackEdit
While this weapon makes no appearance in Morrowind, it originally shows up in Daggerfall. Known only as Wabbajack, this mysterious staff changes any enemy into another random creature. This can completely change a battle by transforming an enemy into something weaker- or possibly something much stronger. As with most all of Sheogorath's work, it should be used with caution.
- Oblivion: The Prince of Madness, Sheogorath, gives the Hero this confusing and potentially battle-changing weapon upon completing his quest, which involves causing chaos by making an apocalyptic prophecy come true in the Khajiiti village of Border Watch. Evidence of Sheogorath's madness can be seen in the final 'sign', where he causes the sky to redden and rain flaming dogs.
- Skyrim: Sheogorath gives the Dragonborn this item during the quest 'The Mind of Madness' received in Solitude.
- Online: During the quest 'Simply Misplaced,' Sheogorath's chamberlain Haskill tells the Vestige to retrieve the Wabbajack for his lord. After returning with the item, Sheogorath lets the Vestige use the staff five times before taking it back.
AppearancesEdit
References
- ↑Dwarves, v1
- ↑ Interactions with the Black Books
- ↑The Doors of Oblivion
- ↑Dialogue with Hold Guards
- ↑Pocket Guide to the Empire, First Edition: Hammerfell
- ↑Volendrung's in-game description in The Elder Scrolls: Arena
- ↑Events in The Elder Scrolls: Arena
- ↑Malacath's quest in The Elder Scrolls II: Daggerfall
- ↑Tamrielic Lore
The Elder ScrollsLore | |
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First Era • Second Era • Third Era • Fourth Era Artifacts • Books • Races • Creatures • Deities |
Discussions about Daedric Artifact
Jyggalag Daedric Item
- Blizzard1289 wrote: A reverse-Wabbajack staff I'd imagine. Something that turns hostile creatures into something harmless, maybe even int..
- Purrington wrote: Blizzard1289 wrote: A reverse-Wabbajack staff I'd imagine. Something that turns hostile creatures into something harmle..
What is the best Daedric Artifact?
- It’s been like five yearssince this started, but my personal favorite is Hircine’s Ring
- Spellbreaker is the best shield in the game statistically even without the wards added in, with the wards it is almost OP, you can equip it t..