Shogun 2 Realm Divide Mod
Adobe After Effects CC 2019 V16.0 Full Crack is now available at izofile. After Effects cc Crack is a professional software for video post production. The software lets you edit and create videos from scratch in a professional manner. Adobe has launched the new 2019 version of after effects with enhanced post production interface. Description: After Effects CC is the industry leading program for creating and arranging animated graphics that many people use developers of visual effects and animated graphics. It offers great management functions, a wide range of creative tools, as well as the ability to integrate with other applications for post-processing of video materials. How to crack adobe after effects xdd.
- For Total War: Shogun 2 on the PC, a GameFAQs message board topic titled 'Realm Divide Mod and Other Minor Fixes'.
- Aug 08, 2011 I just downloaded DarthMod Shogun v.2.8 from the Total War Centre Forums (powered by vBulletin)that has the option for a MILD Realm Divide. It is supposed to prevent all other factions from ganging up on you.
Comments
Shogun 2 Cheat Mod
The Guide to Surviving Realm Divide. Shogun 2) Guide to the Guides (Napoleon Total War). 'Give me help with RD', point him to the mod. I believe RD is beatable.
- Senior MemberPosts: 104Registered UsersFlag0·Like
- edited April 2011Guide to the Guides (Total War: Rome II)
Guide to the Guides (Total War: Shogun 2)
Guide to the Guides (Napoleon Total War)
A Guide to the Guides (Empire: Total War)
[The Cult of Nuccio Clan] - Senior MemberPosts: 193Registered UsersSome things you might want to note:
The marriage diplomatic bonus with a clan never declines completely. It stops declining at +20.
Pay attention to the disposition and integrity of the other clans, dispositions are random in each campaign, in my experience it's never a good idea to ally with agressive, ruthless, threacherous or ambitious clans. I only ally with peaceful and steadfast clans (and I've never had a peaceful/steadfast clan betray me), but I assume defensive, sufficient and dependable clans won't stab you in the back as often either (Sagara, Kiso, Bessho and Kita-something the clan Oda start in trade with are all clans with a high chance to be peaceful and steadfast).
You say that making as many trade agreements as possible is wise as long as the clan you trade with is far away from you, remember that trade agreements not only work both ways in that you're boosting the other clan's economy, but the growth of the clan you are trading with will influence the growth of the clans they in turn trade with.
Additionally, if you're trading away the foreign tradecrafts, it will enable your opponents to build the legendary buildings and gain permanent clan bonuses that you will miss out on.
Furthermore, trade massively boosts your income, which is a mixed blessing at best and a huge detriment at worst. Clans will see you differently if you have a large income per turn, affluent, they will demand more koku for diplomatic actions for example. Ideally you want a low income per turn, but a large amount of money saved up in your coffers, that gives you immense diplomatic power.
My sentiment is this, not trading with anyone denies you income, but allows you monopoly on the legendary buildings and you still get foreign trade income from the nodes.
Trading with many other clans boosts the income of ALL those clans and those they trade with, and you loose your monopoly. In the end I definitely think withholding trade makes your clan stronger in relation to all the other clans.
You also say it's difficult not to incur diplomatic penalties by breaking agreements, it's far easier if you only make agreements you're sure you intend to keep or won't be broken by your friendly clan. And that is almost guaranteed with the guidelines I just explained.
It's a very good idea to ensure your income per turn is very low by increasing the amount of troops you have on land and sea, that will not only make diplomatic briberies much cheaper, but also raise your power level to strong or mighty which will make the AI much more guarded from declaring war on you.
In my experience it's far better to not trade with anyone except a clan you are one hundred percent certain you want to stay allied with through realm divide, and even then I don't like doing it because that ally will then go for the legendary buildings robbing me of permanent bonuses if I have the foreign resource nodes.
Also it's koku, not kobu.
A note on agents, don't send your visible agents into the territory of your ally or vassal. They will use their metsuke and monks to attack your agents, this happens regardless of the clans disposition or how friendly they are to you AND if their metsuke successfully executes your agent or another action is successfully performed by their agent against yours (that is not covert). You will BOTH get a diplomatic PENALTY against eachother because of it. This happens even if you're just speeding your own agent through their lands to get to your front lines in an enemy province.My most wanted Total War games:
1. Total War: Romance of the Three Kingdoms
2. Total War: Pirates of the Carribean
3. Total War: Shogun 3
Idea stolen from Lucius Brutus. - Senior MemberPosts: 267Registered Users@ Ruben, Many thanks for those insights.
At the end of the day there are multiple ways to play - which is one of the reasons I love this game.
In my own personal experience, I've haven't tried your method because I don't have the patience to raise cash slowly in this way. Actually that's not quite true. Start to mid-game, while I'm trying to dominate the seas and build up a navy, my trade income rises and falls quite drastically depending on who's blockading or pirating my trade routes. So I might as well not be trading
TBH I've only ever broken one trade agreement, and that was with an ally when I was forced to choose between two warring allies right before RD. So long as your trade agreements are with clans you don't plan to war with until after RD, then it's not a big risk.
I have a question about your points concerning Legendary buildings. True, incense and silk are needed for the bow and temple buildnigs. But the sword and horse building require iron and horses. For these two it makes no difference if you trade with clans, because you have to have conquered the whole island to have cornered all the province resources - not to mention the resources that your allies will naturally already have access to. So unless you're playing the domination victory, I don't really see the point of that tactic.
I just checked my allies characters: Ambitious , sufficient and ambitious, dependable. Ambitious seems to a reasonable trait. - Senior MemberPosts: 189Registered UsersFlag0·Like
- edited April 2011Good work on the guide and more importantly on the rhyming title!Look, east the river flows
Waves rolling over a thousand heroes
Smile, at this mountainous land
Victory and defeat lost in dust and sand - Senior MemberPosts: 267Registered Users
I was tempted to make it Greasy DAve's Guide to the Great Divide, but that just seemed selfindulgentGood work on the guide and more importantly on the rhyming title! - Senior MemberPosts: 193Registered Users@ Ruben, Many thanks for those insights.
At the end of the day there are multiple ways to play - which is one of the reasons I love this game.
In my own personal experience, I've haven't tried your method because I don't have the patience to raise cash slowly in this way. Actually that's not quite true. Start to mid-game, while I'm trying to dominate the seas and build up a navy, my trade income rises and falls quite drastically depending on who's blockading or pirating my trade routes. So I might as well not be trading
TBH I've only ever broken one trade agreement, and that was with an ally when I was forced to choose between two warring allies right before RD. So long as your trade agreements are with clans you don't plan to war with until after RD, then it's not a big risk.
I have a question about your points concerning Legendary buildings. Am I wrong, but I always thought that for legendary buildings you needed the trade goods sourced from the provinces, like iron and horses? I didn't think that cotton, incense or silk go to form legendary buildings? If I'm right then it makes no difference if you trade with clans, because you have to have conquered the whole island to have cornered all the province resources - not to mention the resources that your allies will naturally already have access to. So unless you're playing the domination victory, I don't really see the point of that tactic.
Being honest, I've only ever played short campaigns and have focused more on the Chi arts than the Bushiso. I've never got to the point of building a legendary building :0
Infamous Mitsu-Shobai District (spelling is probably wrong I apologize, it's the final criminal building) and the final yumi building require silk. The final buddist building requires incense and the final yari building requires cotton.
If you withold those trade goods from reaching the other provinces that's alot of permanent bonuses you're guaranteed for your clan (if you invest in bushido that is, like you said). As if you're the first to construct a legendary building you get a permanent bonus
I had all of the foreign trade nodes except one before I conquered Kyushu, and all of them soon afterwards, and I held them for the majority of the game.
But you're absolutely right, it's about how you play, I think your guide is good and very encompassing. I just wanted to add some of my own insight in case you wanted it hehe If not, well, at least I had fun typing it up.My most wanted Total War games:
1. Total War: Romance of the Three Kingdoms
2. Total War: Pirates of the Carribean
3. Total War: Shogun 3
Idea stolen from Lucius Brutus. - Senior MemberPosts: 267Registered UsersI just wanted to add some of my own insight in case you wanted it hehe If not, well, at least I had fun typing it up.
I did want it. It's very good advice. Especially the points about ally characters which I'd completed forgotten about. - Junior MemberPosts: 20Registered UsersI can't say i agree with this thread. Just played hard Shim campaign adn got into RD with 4-5 allies, with Matsuda and Date way over 200 (marriages etc) and the others aroudn 100.
After a few turns the lesser allies backstabbed me (even though I had against their enemies without fail) and tonight both Date and Mat backstabbed me in consecutive turns, dropping from 200+ to -600 enemies!!!
What is the point of diplomacy if the game is designed to make it pointless in final 4-5 years of campaign? Seems to me like TW games are heading to mutiplayer arcade land and the historical simulation/war game element is in steep decline.
Played every TW game but losing faith. Can anyone convince me I shoudl ever play another campaign of this game? - edited April 2011I can't say i agree with this thread. Just played hard Shim campaign adn got into RD with 4-5 allies, with Matsuda and Date way over 200 (marriages etc) and the others aroudn 100.
After a few turns the lesser allies backstabbed me (even though I had against their enemies without fail) and tonight both Date and Mat backstabbed me in consecutive turns, dropping from 200+ to -600 enemies!!!
What is the point of diplomacy if the game is designed to make it pointless in final 4-5 years of campaign? Seems to me like TW games are heading to mutiplayer arcade land and the historical simulation/war game element is in steep decline.
Played every TW game but losing faith. Can anyone convince me I shoudl ever play another campaign of this game?
Dude chill out! Its actually more realistic than not having RD and just roflstomping everyone. Think about it, your the shogun/kaiser/king/cool guy in the bar and you see this daimyo/duke/count/guy with a silk shirt macking on your girl, of course you are going to make a combined effort to halt it! I think RD affects gameplay from turn 1 and thats really cool, the end game effect of destroying ur economy and diplomacy is meh but its definetly not ruining the game - edited April 2011I went into Realm Divide in hard difficulty Mori. I had Besso as a vassal (Peaceful temperament and Steadfast Integrity) and Chosokabe as ally (Chosokabe has no other allies beside my Mori clan). The diplomatic relations of both clans when Realm Divide is activated:
Besso at 140 points total
Trade Relations: 60 (can't go any higher)
Military Alliance: 40 (can't go any lower)
Daimyo's Honor: 30
Same Religion: 10 (standard)
Chosokabe at 160 points total
Trade Relations: 60
Military Alliance: 40
Daimyo's Honor: 40 (yes, it's different from Besso's 30 points)
Same Religion: 10
Mastery of the Arts: 10
Both clans stayed with my Mori clan through Realm Divide, as I knew they would. However, I believe you can't just look at the diplomatic points and determine whether they'll stay with you through Realm Divide. There's a bunch of calculations the player doesn't see.
For example, some clans simply favor other clans over yours. Midway through the game (before Realm Divide), my Ouchi allies broke the alliance in favor of their Shoni friends to attack my Mori clan. Caught off-guard and a little peeved, I reloaded the game, gave the Ouchi a bunch of money to break the Shoni's alliance. I thought this would ensure the Ouchi would side with me when the Shoni attack. However, the same thing happened. The Ouchi re-established their alliance with the Shoni and joined the Shoni. That is quite an odd thing, since the Shoni have Treacherous integrity, but I guess they really like each other (or perhaps the Shoni offered a bigger bribe, who knows). - Senior MemberPosts: 1,632Registered UsersThere's definitely some stuff that is scripted to happen in terms of certain clan relationships.Flag0·Like
- Senior MemberPosts: 267Registered UsersI agree you can't look at the points exclusively. And I'd agree there's stuff going on behind the scenes in the scripting that we don't know about.
However, the point about starting a thread like this, was to share information on what seems to work and what doesn't. Rather than, everytime someone says, 'Give me help with RD', point him to the mod. I believe RD is beatable. I definitely wouldn't say it's beatable everytime. But trying to beat it makes my end game so much more enthralling than any other TW end games. Diplomatic points aren't hard and fast indicators. Fair enough, but I'm willing to stick my neck out and say seven times out of ten they will be. (Says me, who only started his third game yesterday )
Warhead, I'm not sure what you're mad about? You got over RD and your allies stayed for five turns. That's pretty good. You don't write how long it took before the otehr two dropped you. But keep in mind that just as you the player are able to bribe clans into allying with you, so other clans can try and buy off your allies. We can't see the scripting. A player doesn't know how much cash the other clans have at their disposal.
It'd be nice if CA gave the players a little bit more of an insight into the mechanic. But personally, I kind of like the voodoo nature of it myself - Junior MemberPosts: 20Registered UsersI am not angry about anything. I accept the game flaws and all (eg siege problems, graphical glitches and any other bugs). My point is simple - why bother with diplomacy at all if RD makes it meaningless?
I got last 5 years of campaign with 5 allies after RD becuase I spent the previous years slowly building realtionships - always loyal, offering hostages, marrying long term allies etc.
My allies were very friendly or friendly, with +100-250. Over the last 5 years of the game they all backstabbed me though I accepted their offers to fight their enemies adn maintained the points score as best I could. But no matter what I did they all backstabbed me (last 2 were Date and Matsuda - long term allies with inter-clan marriages adn 200+ scores!) and next turn they showed -600 scores. They were at war with who I was at war. I was fighting our mutual enemies and protecting their lands.
So, no matter my efforts to build up allies and to cultivate relationships (my Daiymo had full honour) the game seems scripted to undo all that effort and create every clan v the player.
Having played an earlier Takeda cmaplaign where everyone hated me after 5 years (my fault, I was aggressive) I am thinking that the game has a default settgin of most/all clans v the player and the only issue is how long it takes to happen. It makes diplomacy at best a delay tactic adn encourages the rush to victory play style. My view is that the more diplomacy is a part of winning (an extension of my armed forces in effect) then the deeper the experience and the richer the gameplay. I woudl like to win with the required number of territories being captured with 3-4 turns to spare adn many of the tech tree bonuses won (and that takes a lot of time) but I think now that the game really is not optimised for that style of gameplay and a host of cheap overpowered archer armies steamrollering from turn 1 is the way to go - which is in my opinion a bit of a shame. - Senior MemberPosts: 267Registered UsersSo let me get this straight, five allies stuck with you for twenty turns after RD? Date and Matsuda stuck with you for longer still? How many turns? Was it a short or long campaign? What were the characters and traits of the allies? Aggressive? Treacherous? Or Peaceful, steadfast etc?
Like I said in the OP, I'm no expert. I've played only short campaigns (and only 2 of those :rolleyes:), and after RD I've wrapped up both games inside 20 turns. I plan to try a long campaign but only after I've won my current short very hard campaign.
Your results would have been good enough for me to finish the game with a bunch of allies (not a steamrolling archer army either - katanaed up). So I'm reading your post thinking, heck, what's the problem ? My take on your situation is, how does that make diplomacy meaningless? He got twenty turns with five allies after RD,a nd another X turns with 2. To me that makes diplomacy meaningful You've spent the pre RD period building up relationships and have earned a great reward...
On the other hand, I can understand if you want to take your time playing and build all the units etc. But I guess you got to take the good with the bad. I like RD because like another poster said, you have to plan for it from the start. It is possible to beat (at least for 20 turns ), even if it's not possible to beat it everytime.
I'm sure there's players out there who've held onto allies for longer..I'm curious to know how long. Anyone who's lurking wants to let us know how long they held an ally for after RD and what traits the ally had (plus game difficulty), I'd be interested to know. - edited April 2011Not sure if this was mentioned (there was too much and I'm currently too tired to read through it all) but after the RD never offer up a hostage to make peace. They'll only declare war on one of your vassals and then on you. Once they declare war on you, you can't (obviously) say no, SO, they kill your kin. Oh, and I think it may give you a hit on your end saying that you dishonourned the treaty, which is stupid because THEY declare war on you. THEY broke the treaty and killed your family member. Seems a bit backward to me.
Anyway, point is, after you're deep into the RD, never offer up anyone as a hostage. They'll be dead after you end your turn. - Junior MemberPosts: 20Registered UsersGD - thanks for taking time to respond.
I will dig up some specifics for you and hope that helps with what you are intending here - a guide of sorts based on experience of RD.
My basic disppointment with RD is that once it happens there is nothing I can do any longer to keep allies built up for previous 15 years. The diplomacy aspect diminshes then disappears as the AI/script sets the pace and makes the decisions. I wish it was possible to do something in terms of diplomacy and to win an honourable victory ie keeping long term allies as allies as you take the Shogunate. My feeling was that I was on a downward spiral of diplomatic relations no matter what I did and that left one game play option - all out blitz for the remaining provinces. Having spent the rest of the game avoiding the rush assault I was hoping to be able to conclude the game that way. I still win but the point is HOW you win. It felt a bit empty and it undermined the immersion factor for me. - Junior MemberPosts: 20Registered UsersCampaign notes
Summer 1570 - on verge of RD and have: 9 allies and 4 enemies. Main enemy is Takeda (enemy of almost all my allies too). Allies range from +18 to +124 at this point. Allies show mainly sufficient and dependable honour with Sagara steadfast (allies since very early in the game)
Winter 1572 - RD just happened
Ashikaga Shogunate declares war - realtions drop from +66 pre RD to -337 with every negative you can think of (war -146, alliances were not honoured -51, RD -35, alliances broken -34, dishonouring treaties -27, backstabber -24). NB - I have broken no alliances at any time and always sided with allies.
Same time = Chesokabe (another early game ally) attack me so I go from +124 to -173. Again all the penalties listed above.
Winter 1573
Asai attack me - go from +69 to -337
Miyoshi attack me (another early game ally) - go from +23 to -318
All I am doing at this point is attacking Takeda (mutual enemy of all my allies)
Winter 1574
Shogunate now -393 (no battles between us as yet)
Cheso -262 as RD grows
Miyoshi now -410
Interesting how long standning enemies with whom I have never had peace have much better realtionship socres than old allies who backstabbed me.
Winter 1575
Shogunate now -445
Hatakeyama (mid game ally) now attacks me and now -578
Miyoshi now -494
Murakami attack me (mid game ally with marriage) - now -689
Sagara now attack me (oldest ally) - now -632
Autumn 1576
Shogunate now -506
Date attack me (mid game ally) - now -621
Hata now -656
Matsuda attack me (early game ally inc marriage) - now -538
Murakami now -801 (inc alliance with enemy clan at -253 when I have no alliances with anyone as they have all backstabbed me!)
Sagara now -653
Every ship, army and city is now under attack from all of the other clans. My daiymo had full honour and I had acted honourably in every situation but it meant nothing in the end as the game descended (in my view) into player v the rest mass brawl. - edited May 2011Guys, I started a new gamethrough with Shimazu and i completely surprized they are amazing clan
by the way when RD happened i kept fighting and then i conquered Kyoto and ashikaga destroyed but RD still was there
i just figured out that max RD is -200 - Senior MemberPosts: 1,632Registered UsersHas anyone else noticed that any clans who are allied with the Ashikaga Shogunate will always go to war with you regardless of how high your diplomatic relationship is with them?
If this is the case, then it would be wise to avoid wasting marriages and gifts on clans like Bessho and Hatano who seem to start out with alliances with Ashikaga.Flag0·Like - edited May 2011Has anyone else noticed that any clans who are allied with the Ashikaga Shogunate will always go to war with you regardless of how high your diplomatic relationship is with them?
If this is the case, then it would be wise to avoid wasting marriages and gifts on clans like Bessho and Hatano who seem to start out with alliances with Ashikaga.
Yeh the Hattori especially. If you let them go to late game, they became pretty formidable. Some of the smaller clans (like Anekoji) allied with me during RD instead of the Shogun though. - Senior MemberPosts: 267Registered UsersThat's a good point. I've always avoided taking those clans as allies.
I've got a legendary tokugawa game half finished (not had enough free time to concentrate on it) and am allied with ..clan (can't remember their name, start on the two coastal provinces south of kyoto, green flag) who are also allied with Akigawa. I'm still pre RD. And I'm in a conundrum what to do about them. I guess I'll have to take Kyoto before hit RD and see if I can get them to stay with me.. - edited September 2011Dave, you did an awesome job of putting lipstick on a pig, but I'm not sold. I'm willing to concur that there's a lot going on under the hood in Realm Divide, but I absolutely HATE what it does to the game both pre and post RD and as far as I'm concerned your first impression was correct. I'm not quite sure HOW a spider monkey got into the design department at Creative Assembly nor who decided to feed him amphetamines, but Realm Divide is the unfortunate consequence.
I REALLY hope that Realm Divide is not included in the DLC campaign that is coming soon but since it couldn't have been less appropriate in the Sengoku Jidaii, I fear they'll just shoehorn it into the Gempei Wars too. - edited September 2011Apolloin you make a good point on RD, it is destroying the series for alot of people including myself. what happened to controlling your own destiny and not spend all campaign prepairing for the same event? yes we needed something to kill late game steamroll boredom but this made a realtime stratigy game into a consol rpg. why couldnt they let us keep our allies and make the haters more aggresive to kill the boredom? i know allies will stay allies as long as you gift them every turn and do a early build of your rep with them but than again were back to always having to prepair for the same event every game no matter who you chose.
- Wish I had read this before RD happened.. Spent most of the game trying to get trade with factions and didn't get any allies. Then RD happened and every one in Japan is trying to kill me.