More Enemies Fallout 4

  1. Fallout 4 Console Commands
For an overview of our Fallout 4-related articles, see Portal:Fallout 4.
For the Fallout 4 version with Virtual Reality features, see Fallout 4 VR.

More Immersive Enemies - posted in Fallout 4 Mod Requests: I really would be grateful if someone make a mod that makes pre-war range weapon and explosives less common on most human & super mutant enemies, especially on raiders, trappers, child of atom, settlers and other human NPCs in-game. I mean its been over 200 years since the Great War, how come there still enough pre-war weapons existing.

Fallout 4

developer

publisher

release date

genre

engine

modes

rating

platforms

media

system requirements

Minimum requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]

Availability

PC

Xbox

PlayStation


Fallout 4 Pre-order boxes, as shown in the trailer

Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios[2] and published by Bethesda Softworks. It is the fifth major installment in the Fallout series (eighth overall), and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 2015, except in Japan, where it was released on December 17, 2015, possibly due to the need to censor some footage and references to atomic war, while still keeping the plot intact.[3]

Setting and story

The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child.

The game takes place in Boston, Massachusetts. Famous local landmarks like the Paul Revere Monument, the USS Constitution, as well as the Massachusetts State House with its unique Golden Dome are included in the game world. Other notable locations that make an appearance in the game are Scollay Square, renamed Goodneighbor, Bunker Hill, and Fenway Park, which is renamed Diamond City. The events of Fallout 4 occur in 2287; a decade after Fallout 3 and six years after the events of Fallout: New Vegas.

The setting also includes mountains, coastal regions, the outskirts of the city and the downtown Boston area. A large and still inhospitable nuclear blast site called the Glowing Sea is to the southwest. The starting area in the northwest contains low level enemies and is relatively safe, but the enemies get progressively tougher towards the southeast area of the map.

The game features just over 111,000 lines of dialogue, more than all of the dialogue in Fallout 3 and The Elder Scrolls V: Skyrim combined.[4]

Gameplay

The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.

The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of 'bullet time.' Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.

A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance.

A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.

Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.

Development

Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. The legal dispute is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the Fallout franchise, including an MMO.

In 2009, Bethesda's Pete Hines said, 'The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one.' He also added, 'This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls.'[5]

Development began right after Fallout 3's release, in 2008. The game had minor development due to Skyrim being developed at the same time. After Skyrim was released in 2011, Fallout 4 became the primary project for Bethesda.

Release date

Todd Howard revealed in an August 2010 interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production.[6] It is now known that the title farther along in development was The Elder Scrolls V: Skyrim, while Fallout 4 was title in pre-production.

On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, 'To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!'[7] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore, it was not the anticipated new Fallout title.[8]

Bethesda Game Studios announced on Bethblog on April 15, 2013, that they had completed all new content for Skyrim and were moving the studio's attention to an as of yet unknown title that had previously been in pre-production since 2010. Although Bethesda Softworks did announce The Evil Within during the same week, it was developed by another studio and had no direct impact on the project Bethesda Game Studios was working on.

Todd Howard was interviewed on Rock, Paper, Shotgun on February 18, 2014, and said that a new game announcement would be very far away. 'We don’t [have a timeframe for our next game announcement],' he said, 'but I think it’s gonna be a while.' He was described as 'forever positive' and enthused that 'PC is resurgent.' 'Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff,' he said.[9]

A countdown timer[10] was set on Bethesda's Fallout website on June 2, 2015, expiring the next day at 10:00 AM EDT. On June 3, seconds before 10:00 AM EDT, the Fallout 4 trailer was released on YouTube. The Fallout website also debuted in full Fallout 4 style, including a working teaser phone number, previously used during the Fallout 3 release.[11]

Bethesda's first ever E3 showcase took place on June 14, 2015, at 7 PM PST. The E3 showcase was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct settlements.

Fallout 4 was successfully released on November 10, 2015, having been shipped 12 million copies to meet day one demand.[12]

Trailers

Main article: Fallout 4 trailer
Fallout 4 - Official Trailer
Fallout 4 – The Wanderer Trailer
Fallout 4 - Launch Trailer

Products

Pip-Boy Edition

Fallout

The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, the Samsung Galaxy S5 and many other smartphones using foam inserts.[13] a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.

Fallout 4 Nuke Pack

The Fallout 4 Nuke Pack features: a Fallout 4 lunchbox, a 37x10' Fallout 4 Print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuke Pack is sold exclusively in Australia and New Zealand, distributed by EB Games.[14]

Fallout 4 Mighty Bundle

The Fallout 4 Mighty Bundle features: a 100-page hardcover Fallout 4 Franchise Book '..detailing in words and hi-res imagery the history of Fallout over the years', a Fallout Vault Boy Pop! Vinyl figure, and a copy of the game.[15]

Game of the Year Edition

Return to the Wasteland on September 26 with Fallout 4: Game of the Year Edition. With all the latest gameplay updates (including Survival mode), graphical enhancements, the ability to play Mods for free on PC and consoles, plus all official add-ons included, this is the ultimate way to experience the award-winning post-nuclear adventure from Bethesda Game Studios.— Bethesda Game Studios

Fallout 4 Game of the Year Edition is set to be released on September 26, 2017 for PC, PS4 and Xbox One; this edition includes all 6 main add-ons.

To celebrate the Game of the Year Edition, Bethesda will release a limited quantity of Fallout 4 G.O.T.Y. Pip-Boy collector editions, exclusively available in North America at select retailers. The Pip-Boy Edition includes Fallout 4 Game of the Year Edition and will retail for $99.99 USD, and will also release on September 26.[16]

Mod support

Fallout 4 is the first Fallout game to have native mod support for consoles. During E3 2015, at the Xbox Conference, Todd Howard went on stage to tell the audience that the Xbox One will offer mod support following the release of the Creation Kit for PC, which is available for download as of April 26, 2016. The Xbox One mods support was released on May 31, and support for PlayStation 4 was due sometime in June but was delayed, and as of September 9, 2016, mods on the PlayStation 4 were canceled.[17] However, Bethesda and Sony later came to an agreement and allowed mods to release after The Elder Scrolls V: Skyrim Special Edition is released, however they would be limited to using assets already found within the game files.[18]

On August 28, 2017, Bethesda Game Studios inaugurated paid mods through the Creation Club. Content available on the Creation Club is announced to be fully compatible with the main game, official add-ons and achievements.

Downloadable content

Bethesda had confirmed[19] there was DLC coming starting early 2016, as well as smaller updates along the same lines as Skyrim has seen. A season pass for all add-ons to come can be bought at a price of $30 USD, €29.99 Euro, which will allow you to download the DLC free of charge, if the season pass was purchased before March 1st 2016. If it was purchased after this date, the price on Steam is €49.99 Euro. The confirmed DLC includes Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.

Automatron

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices![20]

Wasteland Workshop

With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more![20]

Far Harbor

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.[21]

Contraptions Workshop

Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more![20]

Vault-Tec Workshop

Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Even change and customize the look of your inhabitants with new barbershops and cosmetic surgery stations. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you![20]

Nuka-World

Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom and the Galactic Zone. Nuka-World features new quests, Raiders, weapons, creatures and more. Enjoy the ride![20]

High Resolution Texture Pack

Experience the wasteland like you've never seen it before with the Fallout 4 High-Resolution Texture Pack! From the blasted buildings of Lexington to the shores of Boston Harbor and beyond, every location is enhanced with ultra-deluxe detail.[22]

Gallery

Garage
Goodneighbor, with Nick Valentine.
Sole Survivor and Dogmeat
Highway
Official logo
Ultra high-res cover-art, released by Bethesda on December 2nd, 2015
The Bethesda Game Studios Team

Pre-release concept art

Nuclear blast concept art, released after the E3 Conference, June 2015
Garage
Museum of Freedom concept art, released on the 4th of July, commemorating Independence Day
Mirelurk ship
Promotional lithograph
Bridge
Wasteland folk

Pre-release screenshots

Minigun kill
City Vista
Character creation
Jetpack
Tractor
Workshop
A synth

Gameplay videos

Fallout 4 Gameplay Demo - IGN Live E3 2015
Fallout 4 - Microsoft E3 Press Conference Gameplay Demo
Fallout 4 Base Building Gameplay - IGN Live E3 2015
Fallout 4 – Combat Gameplay Compilation
Fallout 4 – Gameplay Exploration

See also

References

  1. 1.01.1Fallout 4 Important Release Info
  2. User blog:Ramallah/Todd Howard breaks silence on new Fallout game
  3. Bethesda on Japanese releasedate
  4. https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1
  5. Fallout 4 Planned News
  6. Todd Howard interview on Eurogamer.net
  7. Twitter Todd Dellums
  8. Twitter Todd Dellums
  9. Rock paper shotgun
  10. Countdown timer on June 2, 2015
  11. Article on Engadget.com
  12. VG247 report on Fallout 4 sales
  13. Forbes about phones fitting Pip-Boy Edition
  14. This Fallout 4 Collector's Edition Comes With a Lunchbox, Is Exclusive to Australia - GameSpot
  15. Fallout 4 Mighty Bundle PS4 Pre-Order Now at Mighty Ape NZ
  16. Fallout 4: Game of the Year Edition
  17. Bethesda news on Creation Kit
  18. http://kotaku.com/ps4-skyrim-and-fallout-are-getting-mods-after-all-but-1787456947
  19. http://bethesda.net/#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22
  20. 20.020.120.220.320.4Bethesda.net on Fallout 4 add-ons
  21. Bethesda.net on Fallout 4 add-ons
  22. High Resolution Texture Pack coming next week
Fallout cRPGsFallout ·Fallout 2 ·Fallout 3 (Operation: Anchorage ·The Pitt ·Broken Steel ·Point Lookout ·Mothership Zeta) ·Fallout: New Vegas (Dead Money ·Honest Hearts ·Old World Blues ·Lonesome Road ·Gun Runners' Arsenal ·Courier's Stash) ·Fallout 4 (Automatron ·Wasteland Workshop ·Far Harbor ·Contraptions Workshop ·Vault-Tec Workshop ·Nuka-World) ·Fallout 76 (Wild Appalachia ·Nuclear Winter ·Wastelanders)
Spin-offsPC/video gamesFallout Tactics ·Fallout: Brotherhood of Steel ·Fallout Shelter
other mediaFallout: Warfare (tabletop wargame) ·One Man, and a Crate of Puppets (webcomic) ·All Roads (graphic novel) ·Fallout C.H.A.T. (emoji and gif app) ·Fallout Pip-Boy (companion app) ·Fallout: Wasteland Warfare (tabletop wargame) ·Fallout: The Board Game (board game) ·Fallout: New California (board game expansion)
CompilationsFallout Trilogy ·Fallout Anthology
Canceled projectsFallout (PlayStation) ·Fallout Tactics 2 ·Fallout Extreme ·Fallout 3 (codenamed Van Buren) ·Fallout: Brotherhood of Steel 2 ·Fallout d20 ·Fallout movie ·Project V13
Related articlesFallout world ·SPECIAL ·J.E. Sawyer's Fallout Role-Playing Game ·Wasteland ·Interplay Entertainment ·Black Isle Studios ·Bethesda Softworks ·Obsidian Entertainment ·Fantasy Flight Games ·Masthead Studios

Bethesda's Fallout series has always been a huge hit, most of all for its huge open worlds in games like Fallout 3, Fallout: New Vegas, and Fallout 4. Fallout 4 works very hard to create the unique world of post-nuclear Boston, despite its proximity to Fallout 3's D.C. With such a rich lore behind the series now, it's important to create new elements that make the series stronger without losing the integrity of the whole. While Fallout 4 has had its mixed reviews at times, as it progressed, its DLC's and clever creations have held up very well. Forums continue to be abuzz about Mirelurk queens, even scarier Deathclaws, and everything from the Safari Zone.

Between having to fill up an entire open world and still creating memorable characters, it's a marvel how Bethesda creates effective mini-bosses through just a few holotapes, outfits, voice lines, and the like. It's even more impressive knowing some players may never find all the hard work the developers have made. Then things get even more astonishing; some of those fantastic enemies and nuggets were hidden on purpose. The Fallout series has such a rich history and dedicated fanbase that there are hidden things around every corner. And it's even cooler when those things aren't just images or items, but characters or creatures themselves, too. The lesser known foes that fans may never find can sometimes be the greatest ones.

Here are 20 Hidden Bosses Only Experts Found (And Where To Find Them).

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20 Grun

Fallout 4 sometimes gets mixed reviews by fans, but its Nuka-World DLC, based around super-mutant gangs and the series' famous Nuka-Cola, has been a hit. With so many super mutants running the show, quite a few of them become iconic bosses. One of the most hidden ones is Grun, the old gang leader at Vim! Pop Factory that was so crazy, he was locked in the basement.

A player can go the whole DLC without being bothered by Grun and they never have to let him out, but if they do, it'll be a huge battle. If the Sole Survivor fights him, he's a super-mutant behemoth who packs a punch. If they run, the gang members of the factory will fire on him instead. After all, he's crazy enough to battle his own people.

19 Monster Of Carhenge

Bethesda loves making games full of easter eggs for fans to find and enjoy. One of the most well-known and fan-loved easter eggs in Fallout 4 is Carhenge, a circle of decrepit cars that look like the famous Stonehenge.

However, what is even more interesting, and surprising, is the structure's guardian. The monster of Carhenge has spooked more than a few fans, and has defeated even more. Once a player finds Carhenge, they will also be met with a large, dangerous super-mutant behemoth ready to gobble them up. While the monster of Carhenge doesn't have an official name, his location, his arrival, and his massive presence make him a sight to behold. He and Carhenge can be found directly south of Walden Pond, ready to greet any wanderers that find them.

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18 Red Death Mirelurk

Fallout 4 Console Commands

Fallout 4's Far Harbor is known for its creepy monsters. After all, most of the enemies are beasts crawling out from thick, opaque fog. The most unsightly creature, however, is easily the island's special, sinister Mirelurk. A Mirelurk with fierce, piercing, glowing red eyes named the Red Death.

Red Death can be found, aptly, on Red Death Island. It's known to be a monster of legend, however, under more investigation, it's discovered to be a small, docile bloodrage Mirelurk that's just been sinking ships with its disarming red eyes. This little monster is only found in The Great Hunt mission, so fans may not find him. His tale of infamy turned hilarity is a great one, though, and is very much worth debunking.

17 Red Tourette

Red Tourette and her band of bandits are residents of the Federal Ration Stockpile, an area that quite a few side quest missions lead to. However, these missions don't require interaction with Red Tourette at all. They all mostly involve finding different items stored or lost around the complex.

If a player wants to fight Red Tourette head on, her logs will paint a far more depressing picture. Unlike many bloodthirsty raiders, Red is merely desperate to find her sister, Lily, who she thinks is being locked up somewhere. It's pretty clear to fans that Lily has likely passed on. As far as random location bosses' go, Red Tourette's sad backstory is what sets her apart. And sometimes, a player may never even find her, depending on what missions they take.

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16 Mythic Deathclaw

Deathclaws have been the most iconic monsters from the Fallout series for a long time. While ghouls and super mutants are more plentiful and have more complex backstories, Deathclaws are the boogeyman that go bump in the night.

In Fallout 4, one of the strongest Deathclaws is the Mythic Deathclaw, a very rare version of the species that give any wanderer a challenge. This version doesn't spawn until the player hits level 91, but infamous Bethesda bugs can see it spawning as early as level 35 in front of the Starlight Diner. Otherwise, they randomly spawn, so a player just has to leave it up to chance and hope these bloodthirsty beasts only catch them on a good day.

15 Chris The Ghoulrilla King

While the Nuka-World DLC centers around a mad super-mutant gang, there are many more interesting places in the area. For example, in the amusement park, there is an area called Safari Adventure that is the home of ghoulified gorillas and their human companion, Cito.

Cito can become a quest-giver for the player, sending them away on various missions, however, cross Cito the wrong way, and the Sole Survivor can be targeted by him and his gorillas. The most powerful of these “Ghoulrillas” is their leader, a ghoulrilla king that Cito calls Chris. Like all radioactive, wasteland creatures, Ghoulrillas pack a punch and, in the case of Chris, come in a pack. Doing missions for Cito might just be a safer idea.

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14 Dead Eye

Fraternal Post 115 is a location that quite a few factions have missions about. Regardless of the missions, though, the place is unique because its leader isn't the average super mutant: he's blind. Dead Eye, perhaps a little too aptly named, runs the enemies there. He's even more unique because the player might never directly encounter him. After all, if Dead Eye detects the Sole Survivor, he alerts others and several super mutants to come running for a fight.

If the player does fight Dead Eye, though, the two can have a fascinating battle of melee weapons. Fraternal Post 115 is a part of Cambridge and particularly an Institute, Minutemen, or Railroad, can send the Sole Survivor there.

13 The Director

The Director and his community of robots live in the General Atomics Galleria and are a unique band of characters. There are no humans living there at all, and were simply meant as an example of how things would be run by robots, but the war has left them to their devices. However, despite how fascinating they are, from a little investigation, the player quickly discovers that the reason there are no humans is that The Director himself eliminated the previous human supervisor. That's how a robot became the leader of other robots.

It's possible to get out of the place without a scratch, but if The Director becomes displeased, a player can suddenly become an easy target. Moreover, if the Sole Survivor cares a lot about justice, they can take ending a robot criminal into their own hands.

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12 Dusky Yao Guai

While the Fallout series keeps a set of core species to populate its wastelands, each game has specialized creatures for its area and even new types of old classics to keep them fresh. One example of this is the Dusky Yao Guai, a new and more dangerous version of the half-bald bear.

Like mythic Deathclaws or super-mutant behemoths, Dusky Yao Guai are one of the rarest and most powerful. For casual adventurers, that's great, but for tougher battle-seekers, that turns into a challenge. One fairly consistent dusky beast can be found on an island north of Rayburn Park. Just look for an upside-down red boat.

11 Pink Ghouls

Throughout the Fallout series, the game has made several locations that paint a more scary or depressing picture than the ruins leave. For example, there are vaults with only one person, vaults that experimented on people that made super mutants

, and then there are places like the Suffolk County Charter School.

Before the bombs dropped, the government used a small school to experiment with pink goo as a substitute for food. Once the bombs fell, all the children that ate the goo turned into bubblegum pink feral ghouls. The school is riddled with them, along with notes that tell a player more about their unfortunate ordeal. The most fearsome one is a glowing ghoul found in the lower levels. These pink ghouls pack quite a punch, physically and emotionally.

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10 Big Mack

Either through an Institute mission or a random mission involving a toy horse, the player might end up at the Wilson Atomatoys Factory, southwest of Quincy Ruins. The super mutants here are lead by the fierce Big Mack, a large mutant with an even larger minigun. Though the band of super mutants here isn't large, the group of them are all in between levels 50 and 60. For any lower-level player, that could quickly become very dangerous.

However, defeating Big Mack means the player gets a fan-favorite weapon: the minigun. Though not always practical, they've been a staple weapon of many Fallout games. Between a minigun and a mutant named Big Mack, the factory is a fun find, especially if the player came there because of a toy horse.

9 Alien

From rockets to mysterious rocks, the Fallout series has had several forays into alien experiences, however, Fallout 4 has one of the most explicit. After a player reaches level 20, an alien spaceship will crash land on the map. This UFO crash site can be found southeast of Oberland Station.

Once there, the Sole Survivor will find a destroyed flying saucer and alien blood leading into a cave. Inside, an alien will be found. Donned in a red and white jumpsuit and a green head, he looks like a perfect 50's alien. He will immediately become hostile and attack, leaving an alien blaster pistol as loot. Only players with the Wasteland Whisperer perk can pacify the injured alien and become friendly with him. It's a hugely unique experience.

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8 Shipbreaker

Fallout 4's DLCs add a lot of battle content for the big game hunters in the fandom. One of the biggest and baddest monsters is Shipbreaker: the object of an optional quest in the Far Harbor DLC. In this add-on, the player helps a downtrodden town against the dangers hiding in the mist. One of these dangers is Shipbreaker: a fog crawler with over 4000 health and a shiny yellow exterior. Hulking and merciless, this foe can strike panic into the heart of any Sole Survivor.

Shipbreaker's location will depend entirely on where the player picks up his signal on The Island (Far Harbor's setting). To defeat him, a hermit of an old hunter, Old Longfellow, will award the player Fallout's version of a harpoon gun.

7 Passive Deathclaw

One of the strangest, yet most fascinating experiences a Sole Survivor can have is in the Old Gullet Sinkhole, a sinking cavern in Malden. During the great war, the spot was struck and created a deep sinkhole that creatures now hide themselves in. If a player enters, they are bound to meet quite a few unfriendly faces. The most fascinating face, though, is a Passive Deathclaw. Unlike many Deathclaws that are fiercely aggressive creatures, this Deathclaw will leave a player alone until it detects them as a threat. If played well, the Deathclaw may actually clear out more enemies from the cavern than the Sole Survivor does.

But this is a suitable, if not refreshingly looser canvas for his proven sensibilities, which then gets stretched over a twisty love and power triangle among British Royals. A favorita filme online

Though the creature doesn't always stay passive, and might attack the player if threatened, it is unique to find a Deathclaw that doesn't bite down on sight.

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6 Hammer

In Fallout 4, super mutants get to take center stage in leadership. One such leader is Hammer, leader of the super mutants at West Everett Estates. The West Everett Estates were once the nuclear bunker and hideout of Wayne Tournquist and his two sons, but they were driven out by raiders. Then, those raiders were utterly destroyed by Hammer and his gang. Hammer even accidentally eliminated one of the raiders while he was learning the systems from him.

Hammer and his people are only involved in one mission: Quartermastery, a mission given by the Brotherhood of Steel. If a player isn't in that faction, they may never meet this beast. Hammer drops a missile launcher after he's defeated, a worthy item for making a big impact.

5 Liberty Prime

For Brotherhood of Steel fans, the return of Liberty Prime is particularly exciting. The winning card against The Enclave, Liberty Prime was last seen in Fallout 3 mowing down enemies. In Fallout 4, depending on the Sole Survivor's decisions, he could become the enemy.

The paladins are planning on building and using Prime to defeat The Institute, a legion of synthetic humans. The player can side with The Institute, though, making The Brotherhood of Steel their new foes. Smart players will find ways to disarm Liberty Prime and undermine the Brotherhood, but gutsy ones will fight the giant robot head on. If the Sole Survivor attacks the paladins and The Citadel, the huge robot could put his laser sights in their direction for one epic battle.

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4 Mirelurk Queen

Fallout fans love their epic battles, and one of the most infamous places in Fallout 4 to seek big monsters is the Massachusetts State House. This historic building greatly changed with time. Instead of a place of politics and diplomacy, the house now holds a waterlogged, beast-ridden Mirelurk den. And most fearsome of all is the heart of that den, an aggressive and merciless Mirelurk Queen.

Mirelurk queens are new to Fallout, and have swiftly become the most rare of their species. Oftentimes, power armor is necessary to survive the creature's heavy blows. Though she announces her presence with a loud roar, that doesn't make fighting her off any easier. These tough-shelled queens can be found in several other places, like The Castle and Spectacle Island, but the Massachusetts State House is the most action-packed and dangerous.

3 Lynn Woods Battle

The Lynn Woods are already an interesting place in Fallout 4, between the vicious raiders and a nest of Deathclaws nearby. But nothing is quite as impressive as the resolute tower that can be found within the spindly trees. Made of brick and topped with an ominous siren, the structure looms over the enemies below.

The hidden danger of the tower, though, are that if a player gets to the top and starts the siren, Raiders and Deathclaws will begin a battle below. It's not a single boss, but instead, an all out brawl. Daring heroes can join in the fray and have a unique experience in the depths of a haunted wood, however, if someone finds the tower and isn't prepared for war, they can hide at the top and wait for the fighting to chill out.

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2 Captain Zao

Fans of Fallout 3 and its many DLC's already know a fair amount about this character's roots. In Operation: Anchorage, the Lone Wanderer has a VR experience of the liberation and fights foreign officers. The DLC comes with one of the coolest melee weapons in the game: General Jingwei's shocksword.

Captain Zao is a ghoulified submarine captain from that same time period. He personally thinks the liberation of Anchorage was a joke, but bears no ill will towards the Sole Survivor. Together, they can even rebuild his submarine. He can be found within the vessel, the Yangtze, south of the Boston Airport. However, if the player calls him a 'commie,' Zao will defend his country and traditions and will attack. And ghoul or not, this officer doesn't go down without a fight.

1 Swan

One of the most infamous hidden bosses of Fallout 4 is Swan: a super-mutant behemoth hiding at the bottom of a pond. While walking past his pond is initially cute, watching a plastic swan float in the center, it's actually something the big guy has strapped to his back. Get too close and he will attack.

While most bosses have small details to make them look unique, Swan has a look of his own. Between the swan on his back, the canoe tied to his arm, or the behemoth hammer he wields, he's an impressive foe. Swan can be found in his pond west of Boston Common. Bring enough firepower to survive a toe-to-toe battle with this huge, hulking ugly duckling.

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Are there more hidden bosses in Fallout 4 that we missed? Tell us in the comments down below!

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