Mass Effect 2 Coalesced.ini

  1. Mass Effect 2 Coalesced.ini File
  2. Mass Effect 2 Coalesced.ini Download
Coalesced.ini
  1. Can you do me and many of us out there a big favor and check to see if you can make the dead bodies stay longer? Here is the file location:: Coalesced file/Mass Effect 2/BioGame/Config/PC/Cooked mfCorpseCleanupFirstAttemptTime=5.0;How many seconds to wait until the first corpse cleanup attempt.
  2. Get the MASS EFFECT 2 COALESCED.INI FILE right here, right now! MASS EFFECT 2 COALESCED.INI FILE is available for immediate download.

Mass Effect 2 Coalesced Editor

Where To Get It

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'Coalesced.ini' file in the ' Program Files Team JPN Mass Effect 2 BioGame Config PC Cooked' directory.

Coalesced Editor for Mass Effect 2

Download the most recent version from here: Coalesced Editor ME2

This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:

Mass Effect 2 Coalesced.ini File

Program Files (x86) > Origin Games > Mass Effect 2 > BioGame > Config > PC > Cooked

How To Use It

Because somehow i always forget and fuck shit up

Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:

  1. Open Coalesced Editor for Mass Effect 2 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
  2. Click “Tools” > “Change Game Path” to ensure the application is at the correct path to find your coalesced.ini. If not, direct it.
  3. Now you’re ready to edit all the things in the stuff.

Quick Tweaks & Cheats

From Alæstor on Steam and sagequeen on Game Tourists

Key Binding Syntax:
BIOinput > [+] SFXGame.SFXGameModeDefault

Once you know what context mode you want your key-bind to be in, you can find that heading and make a new binding.

  • The format for a keybind is as follows:
    Bindings=( Name= “Key name”, Command=”Command” )
  • Optionally, you can also choose to include modifier keys like this:
    Bindings=( Name= “Key name”, Command=”Command”, Ctrl=”True”, Shift=”True”, Alt=”True” )

The Name is the key you want to bind. For example: “NumPadFour”, “Four”, and “F4” are all seperate valid keys. You can also rebind keys that are defined by the game, such as “PC_Reload” or “PC_QuickSave”. For the key names, see the [SFXGame.SFXGameModemanager] section.

The Command is the action you want to be executed when the button is pressed.
For the list of console commands, see the ME Wikia – PC Tweaks (ME2)[masseffect.wikia.com].

An example keybind would be to press Alt+F4 for godmode (yes, seriously…)
[SFXGame.SFXGameModeDefault]
Bindings=( Name= “F4″, Command=”God”, Ctrl=”False”, Shift=”False”, Alt=”True” )

Commands can be seperated using the vertical pipe (a.k.a. bitwise-or), the ” ” key normally found between the backspace and enter keys. For example: Command=”initpalladium 100000 initcredits 100000 initammo 999″ will set your palladium and credits to 100k, and set your ammo to 999.

Loadouts & Weapon Restrictions.:
Raw > [+] Player

Here you can modify First Name field. Click on the field that contains the current name and change it.

Remove Bulky Shoulders—ME2 N7 Armor:
BIOGame > [+] SFXGame.SFXPawn_Player

Here you can find ShoulderAppearances and right-click and “add settings” > single setting. Copy/paste the following code:

ShoulderAppearances=(Id=4,Type=CustomizableType_Shoulders,PlotFlag=-1)

Armor & Casual Wear Hacks (female only):
BIOGame > [+] SFXGame.SFXPawn_Player

Here you can right-click and “add settings” > single/batch setting. Copy/paste the following codes either as a batch or singles.

Get Your Old N7 Armor From ME1:

TorsoAppearances=(Id=59,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MAT_1a”,Female=”BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MAT_1a”),PlotFlag=-1)

Doctor variant:

Mass Effect 2 Coalesced.ini Download

CasualAppearances=(Id=35,Type=CustomizableType_Torso,Mesh=(Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=34,Type=CustomizableType_Torso,Mesh=(Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=33,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a”),PlotFlag=-1)

Doctor variant (liara?):

CasualAppearances=(Id=32,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=30,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a”),PlotFlag=-1)

Doctor variant:

CasualAppearances=(Id=29,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a”),PlotFlag=-1)

Consort’s Dress (pink w/ cutouts):

CasualAppearances=(Id=28,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=27,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=25,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a”),PlotFlag=-1)

Ugly Prison wear variant:

CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a”),PlotFlag=-1)

Slave wear variant:

CasualAppearances=(Id=22,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a”),PlotFlag=-1)

Belly Dress (?):

CasualAppearances=(Id=21,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a”),PlotFlag=-1)

Dress:

CasualAppearances=(Id=20,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a”),PlotFlag=-1)

Short-sleeved blue and black Dress:

CasualAppearances=(Id=19,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a”),PlotFlag=-1)

Long red and purple dress (Liara’s visit dress):

CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a”),PlotFlag=-1)

Long blue and white dress:

CasualAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a”),PlotFlag=-1)

Long blue and red dress:

CasualAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a”),PlotFlag=-1)

Long Black dress w/ orange trim:

CasualAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a”),PlotFlag=-1)

Long Red dress (asari councilwoman’s dress):

CasualAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a”,Female=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a”),PlotFlag=-1)

Casual variant (black):

CasualAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a”),PlotFlag=-1)

Detached sleeves + cutout casual variant:

CasualAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a”),PlotFlag=-1)

Blue and Black Casual variant:

CasualAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a”),PlotFlag=-1)

Alliance Casual variant:

CasualAppearances=(Id=8,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a”,Female=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a”),PlotFlag=-1)

Alliance officer – full bars:

CasualAppearances=(Id=52,Type=CustomizableType_Torso,Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL”,MaleMaterialOverride=”BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_3a”,Female=”BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL”,FemaleMaterialOverride=”BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_3a”),PlotFlag=-1)

Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME2 General Codes”. Add your name if you want credit.

Posted by1 year ago
Archived

So I'm trying to edit coalesced.ini to have infinite ammo. Apparently, the game won't normally run with a modified coalesced.ini, so I looked at the wiki, which referred me to this mod, which should supposedly allow me to edit the config and still play. However, this mod also includes various cheats which I do not want.

Alternatively, the wiki links to this guide, which tells me to use a hex editor to edit file offset 0xE21734 of MassEffect2.exe, which does not exist. I have also looked at all ME2 Coalesced-related links in this post, however they are all on the BioWare social site which no longer exists. I also tried this guide, this program, and this guide, all of which did not work. Please help!

EDIT: OK I managed to get it to work with this guide, I just had to save the file in Notepad++ (as in actually click 'save') before running the fixer. In my defense, whenever I opened Coalesced again the changes were still there, I just had to click save for them to take effect.

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